For me it's the vast open spaces of the overworld, where you can fly around all afternoon and never run into another player, nor anything interesting to do.
I guess this is why people hang around in Limsa, although I can't personally see the appeal.
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
I disagree. NPCs are the answer for older content with long queues. When it comes to new patch dungeons, I always use the NPCs to go through the dungeons & learn mechanics. I enjoy playing with other players when needed, like the roulettes, new raid or trials content, but l love playing with the NPCs. I would have no problem if all the normal 8-man trials had the option to use NPCs.
People thought that before Duty Support came out and it hasn't affected roulettes at all. Duty Support gives people the chance to do the content themselves and enjoy the dungeon first and then they can and often do choose to run their dailies like normal. It's also been very helpful on already lower population DCs like Dynamis to allow players to progress the MSQ if others aren't available to keep Duty Finder populated.
I don't see the harm in maybe a duos function in the future - I think the design intent of duty support is to be able to do main story content at your own pace but the trade off is that the npcs aren't as good as actual players?For me (and a friend) it would be so nice if they would add a possibility to play with a friend(s) + NPCs in dungeons.
They added the system to play dungeons with NPCs but you have to go alone, I don't get it. It would be more fun to play with 1 or 2 friends and to add an NPC to make the party full.
I hope this will be an option any time :-)
But 3 out of 4 at that point you may as well just run the dungeon normally no?
What you are saying isn't wrong, of course NPCs allow for people to skip long que times and play in a safe space. Thats still taking away people from potentially interacting with each other if all they do is play with NPCs, especially if they do it all throughout the extremely long MSQ. Hence why servers can feel dead.I disagree. NPCs are the answer for older content with long queues. When it comes to new patch dungeons, I always use the NPCs to go through the dungeons & learn mechanics. I enjoy playing with other players when needed, like the roulettes, new raid or trials content, but l love playing with the NPCs. I would have no problem if all the normal 8-man trials had the option to use NPCs.
I'd suggest the main reason that players have moved from duty finder to duty support is because they don't have to put up with players who require them to play exactly the way they demand.What you are saying isn't wrong, of course NPCs allow for people to skip long que times and play in a safe space. Thats still taking away people from potentially interacting with each other if all they do is play with NPCs, especially if they do it all throughout the extremely long MSQ. Hence why servers can feel dead.
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
I use trust for dungeon minion grind so no fighting with other player that can sell it to the MB instead
Likely won't happen. They pretty much write 3 scripts for the NPCs to follow. One for when you are tank, one for healer and one for DPS. There'd be many more permutations and I doubt they would do that.
That would require a ton of work. They have to write additional scripts for when the error occurs when you and a friend both select tank or both select healer to throw the error. Then they also have to recalculate for 2 players in the party in terms of damage so they have to nerf the other two NPCs damage even more.
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