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  1. #11
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Good change..! About time for a nerf to war, this balance is needed. class A tank and class A DD. too much.

    Time for other classes to shine equally. perhaps we'll start seeing more invites to other classes now. Good direction SE..

    On top of nerfs where needed, i would also like to see more boosts for each class to make them needed in their own way, moreso than their current state.
    (2)

  2. #12
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Alise View Post
    I don't want it to reduce damage, since it is only good AoE WAR need.
    I think just make it cool down longer is fine.

    Or as a lot suggest before, upgrade other jobs instead of nerf War.
    increasing the cooldown does reduce its damage. warrior has 2 AOEs, and whirlwind is getting a buff. other melee jobs already do far more single-target dps than warrior.

    just saying.

    Quote Originally Posted by Gennosuke View Post
    Good change..! About time for a nerf to war, this balance is needed. class A tank and class A DD. too much.
    class A tank situationally (most situations, currently)

    class A dps situationally (a couple situations, but mostly class B-C)
    (1)
    Last edited by fusional; 04-30-2012 at 09:28 PM.

  3. #13
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Steel Cyclone needs a longer recast. Off the top of my head I can't think of another class/job that has a full combo recast at 30 seconds, not to mention AoE with only one directional condition. Monk has a single-target equivalent (Howling Fist combo) but it has a much longer recast.

    Nerfing the damage a bit could help too, I mean right now Warriors just tear through any number of enemies. Especially when farming groups of enemies, you cannot beat a Warrior.

    Hopefully this will help push people away from WAR stacking everything with groups of enemies. I mean Dragoon has a small handful of good AoE attacks but why bring them when you can bring Warrior with its 360 degree death Cyclone with a lower recast?
    (2)

  4. #14
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Arcell View Post
    I mean Dragoon has a small handful of good AoE attacks but why bring them when you can bring Warrior with its 360 degree death Cyclone with a lower recast?
    because dragoon, geared and played correctly, does equal aoe dps and quite a lot more single target dps.

    people bring warriors because most dragoons (well, not really limited to dragoons, but...) are awful and warrior is really easy to do serviceable dps with. same reason people bring blm (though admittedly either blm really needs a nerf or encounters need to stop being designed in such a way as to cater to blm's strengths)
    (2)
    Last edited by fusional; 04-30-2012 at 09:37 PM.

  5. #15
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by fusional View Post
    because dragoon, geared and played correctly, does equal aoe dps and quite a lot more single target dps
    But their AoEs are on a higher recast and they've got a lower survivability (HP). On something like Hamlet Defense which is an AoE fest I tried to go Dragoon and was told outright by a PUG group to go back to Warrior because it had better AoEs and HP.
    (1)

  6. #16
    Player
    leomike35's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Goldsmith Lv 90
    Wow but war was supposed to to specialize in crowd control dds wise now being nerfed for doing their job? I understand the tank stuff but buffing pld dmg and hp and making outmanuever more potent and last a minute or make it work like rampage. I just don't understand the whole addition by subtraction bs. Drg need more hp but its not getting a buff. I have pld and war and I would rather pld shield to block dmg like foresight does. Take 0 dmg for a block and half dmg from a partial parry. That would buff pld and set out apart from wars by adding something to the job with the actual shortcoming. Just a thought. I mean what's next? Nerf whm cuz it heals better than pld?

  7. #17
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Arcell View Post
    But their AoEs are on a higher recast and they've got a lower survivability (HP). On something like Hamlet Defense which is an AoE fest I tried to go Dragoon and was told outright by a PUG group to go back to Warrior because it had better AoEs and HP.
    warriors are preferred for hamlet because frontal combos are easy, and because the crit mechanic of steel cyclone has good synergy with rampage. the HP pools are the icing on the cake.

    as far as aoes having higher recast, that's patently false. leg sweep is 30 seconds, frontal, and only requires 1 combo step, rather than two. it's also only 1k tp, so it's much less punishing to use it out of combo in a pinch. (combo is still preferred, though, for stun) next we have ring of talons. if you need aoe, keen flurry gives this two uses in 1 minute. same as steel cyclone. the caveat here is that it combos from impulse drive, which forces you to stack accuracy so you don't miss. and then there's dragonfire dive, which is 15mins, but is a great "oh sh-" button.

    keeping in mind whirlwind, which is on an 80 second cooldown- assuming infinite TP and perfect ability timing, warrior has exactly 6 aoe attacks available in a 90 second span. dragoon has 8. if we reduce the requirement to 60 seconds, warrior has 4 available aoe's to dragoon's 7. if we reduce the requirement to 30 seconds, warrior has 3 available to dragoon's 5. so, no. technically dragoon has more available aoe firepower than warrior.

    and while warrior does look and feel completely OP on useless level 50 mobs (and it is), as i said before and i maintain- geared and played correctly dragoon has a higher aoe dps ceiling... as well as much higher single target dps to boot.

    none of this is to say warrior doesn't potentially need to be tweaked a little, but it is to say that the community often barks up the wrong trees in the process.
    (2)
    Last edited by fusional; 04-30-2012 at 10:03 PM.

  8. #18
    Player
    Skinwalker's Avatar
    Join Date
    Mar 2011
    Posts
    149
    Character
    Latura Skinwalker
    World
    Hyperion
    Main Class
    Miner Lv 50
    What about splitting the WS dmg through the numbers of mobs while keeping the enm generation. That would keep the WAR as crowd tank and reduce the total dmg. And SE has to eighter lower WARs DEF or HP.
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    144
    Quote Originally Posted by fusional View Post
    warriors are preferred for hamlet because frontal combos are easy, and because the crit mechanic of steel cyclone has good synergy with rampage. the HP pools are the icing on the cake.

    as far as aoes having higher recast, that's patently false. leg sweep is 30 seconds, frontal, and only requires 1 combo step, rather than two. it's also only 1k tp, so it's much less punishing to use it out of combo in a pinch. (combo is still preferred, though, for stun) next we have ring of talons. if you need aoe, keen flurry gives this two uses in 1 minute. same as steel cyclone. the caveat here is that it combos from impulse drive, which forces you to stack accuracy so you don't miss. and then there's dragonfire dive, which is 15mins, but is a great "oh sh-" button.

    keeping in mind whirlwind, which is on an 80 second cooldown- assuming infinite TP and perfect ability timing, warrior has exactly 6 aoe attacks available in a 90 second span. dragoon has 8. if we reduce the requirement to 60 seconds, warrior has 4 available aoe's to dragoon's 7. if we reduce the requirement to 30 seconds, warrior has 3 available to dragoon's 5. so, no. technically dragoon has more available aoe firepower than warrior.

    and while warrior does look and feel completely OP on useless level 50 mobs (and it is), as i said before and i maintain- geared and played correctly dragoon has a higher aoe dps ceiling... as well as much higher single target dps to boot.

    none of this is to say warrior doesn't potentially need to be tweaked a little, but it is to say that the community often barks up the wrong trees in the process.
    It's not so much that they can do damage so well, it's that they can do damage so well at the same time as tanking. Just because they do slightly less damage than a drg, is FAR offset since at the same time they're outclassing PLDs.
    (6)

  10. #20
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    i don't disagree- i'm simply touching on the sweeping generalizations people are making by pointing out the specific capabilities of the jobs.
    (2)

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