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  1. #351
    Player
    Soupyboots's Avatar
    Join Date
    Apr 2012
    Posts
    6
    Character
    Moroes Indefinitely
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 35
    In a game without PvP, what's the point of nerfing any class. Just buff Paladins. Warriors being OP is beneficial to the entire group. Every player can play ANY class. Why nerf?
    (0)

  2. #352
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Soupyboots View Post
    In a game without PvP, what's the point of nerfing any class. Just buff Paladins. Warriors being OP is beneficial to the entire group. Every player can play ANY class. Why nerf?
    PvP is coming in 2.0.

    Second, if a class is so powerful that other classes are not played; ruins the point of having other classes.

    EDIT:
    http://forum.square-enix.com/ffxiv/t...t-%28How-to%29

    This thread shows why. Stacking Warriors for hamlet defense. Other classes are unwanted and considered 'too weak'.
    (3)
    Last edited by Klive; 04-30-2012 at 09:55 AM.
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  3. #353
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Soupyboots View Post
    In a game without PvP, what's the point of nerfing any class. Just buff Paladins. Warriors being OP is beneficial to the entire group. Every player can play ANY class. Why nerf?
    Also pvp will have separate skill sets.
    (0)

  4. #354
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    I wouldn't even want to play War in pvp. The lock down on their weaponskills is ridiculous.
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  5. #355
    Player

    Join Date
    Apr 2012
    Posts
    69
    BLM would be fun in PvP.
    Sanguine Rite
    Blizzara
    Flare
    (0)
    Blog: http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=13562779


  6. #356
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Fingerbox View Post
    BLM would be fun in PvP.
    Sanguine Rite
    Blizzara
    Flare
    Until someone goes in with a silencing potion
    (0)

  7. #357
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Or until a MNK runs in with fists of wind ganks you and runs away >.>
    (0)
    http://mercsxiv.enjin.com/home

  8. #358
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Soupyboots View Post
    In a game without PvP, what's the point of nerfing any class. Just buff Paladins. Warriors being OP is beneficial to the entire group. Every player can play ANY class. Why nerf?
    Because WAR being overpowered is directly detrimental to those who want to play PLD.
    (3)

  9. #359
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Soupyboots View Post
    In a game without PvP, what's the point of nerfing any class. Just buff Paladins. Warriors being OP is beneficial to the entire group. Every player can play ANY class. Why nerf?
    Because putting other jobs out of work to let one be OP isn't ideal.

    It's not just WAR it's general unbalance which is why for any/every raid/primal/other you end up seeing war whm brd(or blm) blm blm blm blm blm this is not a good thing, that even new content is calling for this same kind of class stacking time after time to achieve the "best" results is proof of the unbalance.

    The stacking isn't always the same but it's pretty much always the same classes, with hamlet apparently we've seen a shift from stacking blms to stacking wars, this is all people want to see change, this group setup: wars blms 1~2whm (maybe a brd). If war has to get nerfed to make other jobs useful so be it. Making everything Abyssea grade OP to level them off w/ war would be an equally undesirable solution. It's kind of a lose/lose wars get nerfed there's a bit more balance, still prolly not enough, and content doesn't become laughably easy.
    (1)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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  10. #360
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enfarious View Post
    It's not just WAR it's general unbalance which is why for any/every raid/primal/other you end up seeing war whm brd(or blm) blm blm blm blm blm this is not a good thing, that even new content is calling for this same kind of class stacking time after time to achieve the "best" results is proof of the unbalance.
    Stacking BLMs is happening because the developers did not learn that huge burst damage, regardless of what limitations you want to put on a class, will always trump DoT. Sure, some may think that a BLM should always be burst damage, but I'm more of the mind that I'd rather see more frequent spell casting and less damage per spell to bring things down to par. BLM trumps others between that burst damage as well as having the advantage of range.
    If war has to get nerfed to make other jobs useful so be it.
    Depends on how far we go with it. If we separate the DPS aspect from the tank aspect, that's not exactly a nerf.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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