In a game without PvP, what's the point of nerfing any class. Just buff Paladins. Warriors being OP is beneficial to the entire group. Every player can play ANY class. Why nerf?
In a game without PvP, what's the point of nerfing any class. Just buff Paladins. Warriors being OP is beneficial to the entire group. Every player can play ANY class. Why nerf?
PvP is coming in 2.0.
Second, if a class is so powerful that other classes are not played; ruins the point of having other classes.
EDIT:
http://forum.square-enix.com/ffxiv/t...t-%28How-to%29
This thread shows why. Stacking Warriors for hamlet defense. Other classes are unwanted and considered 'too weak'.
Last edited by Klive; 04-30-2012 at 09:55 AM.
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I wouldn't even want to play War in pvp. The lock down on their weaponskills is ridiculous.
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BLM would be fun in PvP.
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Because putting other jobs out of work to let one be OP isn't ideal.
It's not just WAR it's general unbalance which is why for any/every raid/primal/other you end up seeing war whm brd(or blm) blm blm blm blm blm this is not a good thing, that even new content is calling for this same kind of class stacking time after time to achieve the "best" results is proof of the unbalance.
The stacking isn't always the same but it's pretty much always the same classes, with hamlet apparently we've seen a shift from stacking blms to stacking wars, this is all people want to see change, this group setup: wars blms 1~2whm (maybe a brd). If war has to get nerfed to make other jobs useful so be it. Making everything Abyssea grade OP to level them off w/ war would be an equally undesirable solution. It's kind of a lose/lose wars get nerfed there's a bit more balance, still prolly not enough, and content doesn't become laughably easy.
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Stacking BLMs is happening because the developers did not learn that huge burst damage, regardless of what limitations you want to put on a class, will always trump DoT. Sure, some may think that a BLM should always be burst damage, but I'm more of the mind that I'd rather see more frequent spell casting and less damage per spell to bring things down to par. BLM trumps others between that burst damage as well as having the advantage of range.It's not just WAR it's general unbalance which is why for any/every raid/primal/other you end up seeing war whm brd(or blm) blm blm blm blm blm this is not a good thing, that even new content is calling for this same kind of class stacking time after time to achieve the "best" results is proof of the unbalance.
Depends on how far we go with it. If we separate the DPS aspect from the tank aspect, that's not exactly a nerf.If war has to get nerfed to make other jobs useful so be it.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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