Quote Originally Posted by Mawlzy View Post
Not sure with the current fight design philosophy how much this'd help. If you can't avoid piling up vuln stacks, you're toast.
That's super easy.
First of all: increased HP and defensive stats will get you some wiggle room.
Secondly: SE can set the vuln stack-flag to 0 or re-blance the numbers at any time, if they feel the content is no longer viable.

That being said: people that crave challenge have more than enough to do. I see no reason to up the difficulty of the remaining content to savage level as well. Not every gamer plays videogames for challenge reasons. Many just want to relax after a stressful work day.
One playstyle isn't less valid than the other.