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  1. #20
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,556
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The issue with coils was that people wanted to do the story without having to overcome a difficult raid, because a lot of MMO players have actually avoided challenging stuff and just done story stuff, RP stuff, grinds or PvP, since the beginning of MMOs really, even if their developers didn't notice this trend.

    So I agree with the principle of two modes since I believe every game should have an easy mode and a hard mode.

    But sometimes the easyness has gone overboard in the past. It's ok for it to kill you a few times. That's what healers and rezzers are for. That's what trying again is for. They've been better at it in Dawntrail because they decided parties wiping sometimes is alright. If there's never any deaths or wipes then there's no real threat from what is supposed to be a boss.
    Quote Originally Posted by Daralii View Post
    Second Coil was when they introduced savage as a concept, but alright.
    Not properly. It was an experiment:
    1. The max item level gear dropped from coils. Because it was meant to be what savage is now.
    2. The savage version was instead just an achievement, kinda like Ultimates are now to some extent.
    3. It was only for the second tier, since it was only an experiment.
    (1)
    Last edited by Jeeqbit; 06-10-2025 at 06:48 AM.