


Second Coil was when they introduced savage as a concept, but alright.You could find party finder groups deep into Heavensward and later for clearing Coil, and I believe mostly for story reasons. Coil brought so much value for so long because there was NO normal mode. If you wanted the story, you had to do it the hard way, or none. THAT is rewarding my friend. I get chills just thinking about it. It's a pity that doesn't exist anymore.




The issue with coils was that people wanted to do the story without having to overcome a difficult raid, because a lot of MMO players have actually avoided challenging stuff and just done story stuff, RP stuff, grinds or PvP, since the beginning of MMOs really, even if their developers didn't notice this trend.
So I agree with the principle of two modes since I believe every game should have an easy mode and a hard mode.
But sometimes the easyness has gone overboard in the past. It's ok for it to kill you a few times. That's what healers and rezzers are for. That's what trying again is for. They've been better at it in Dawntrail because they decided parties wiping sometimes is alright. If there's never any deaths or wipes then there's no real threat from what is supposed to be a boss.
Not properly. It was an experiment:
1. The max item level gear dropped from coils. Because it was meant to be what savage is now.
2. The savage version was instead just an achievement, kinda like Ultimates are now to some extent.
3. It was only for the second tier, since it was only an experiment.
Last edited by Jeeqbit; 06-10-2025 at 06:48 AM.
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