Quote Originally Posted by Shurrikhan View Post
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...You're still missing what I'm trying to say. Something being mathematically feasible doesn't mean SE will implement it. I agree the issue could be addressed through stronger buffs, but I don't believe it will happen.

While they can just increase the numbers — jobs like BLM and SAM prove that, as you've pointed out — we had enough failed attempts and the devs do not want to see a support, pure DPS doing enough personal damage to be competitive. Again, I'm not disagreeing with you. I'm just saying that "can" and "want" are rather different.

Also, on the 5% raid buff point, I was specifically referring to proportions. It means different things for different jobs depending on their personal vs. raid contribution. If NIN is doing 30k rDPS, 3k comes from buffs, so 90% is personal. But a DNC might do 27k rDPS with 24k personal, which is only ~89%. In reality, DNC buffs up to more than 7k, and its personal contribution is often under 80%. Going for cDPS slightly changes numbers for both jobs but the point still stands.

You're just arguing over nothing at this point. From my experience with other things in this game, when SE mishandles something for this long, meaningful changes only come when there's a full design overhaul. I don't see why MCH would be an exception. Suggesting buffs they've consistently avoided for almost half the game's lifespan feels like wishful thinking. As you said yourself, most pure DPS jobs don't struggle like MCH does — and there's a reason for that.