???
It's the same time until the next buff regardless of whether you apply potency changes or create an entirely new raidbuff for MCH. Further potency changes as inbalance demands would likewise be the same after adding any new raidbuff. That is unchanged. Adding any raidbuff would simply one such tuning change or part thereof.
That said, adding a raidbuff (most likely atop whatever potency changes are necessary to finish off the intended buff) simply happens to be more work than mere potency changes and therefore, by your own prior reasoning, even less likely to happen.
Again, any incremental buffs we've ever seen to other classes create less than a 0.2% buff to Bard or Dancer. You would have ten or more times that between two identically played runs in identical context. It is irrelevant. There is no need to rebalance MCH for every single time another buffed class is buffed.
Unless BRD and DNC start to get a hell of a lot more of their total contribution from buffing others, adding a raid buff to MCH likewise isn't going to reduce the frequency of necessary rebalances; that merely still comes down to how often they decide they'd rather buff nearly everyone rather than simply nerfing outliers, increasing their workload and chance at unintended problems twenty-fold.
Likewise...Ok, at this point I'm convinced you're not being serious.
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For the last time, I don't particularly care which way they go; MCH used to have raidbuffs, after all. But to say that the solution to the devs being unwilling to take the time to apply the easiest solution for immediate balance right now within the next X months is to instead have them, in the exact same timeframe, go the much more demanding route of creating and tuning a new skill to MCH to handle the missing damage... is nonsensical.
No, the raid buff will not hereafter be self-balancing. It is not a greater short-term investment now that would require less work in the long term overall; it is, for all intents and purposes, just one potency-per-average-minute buff, simply via a skill you have to make from scratch instead of one that already exists.
Look at the number of tuning changes Bard's buffs had to go through. Unless specifically playing at less relative skill and/or ilvl than your party, indirect contribution is purely one extra tool that provides some amount of damage on average -- like any other tool added or any buff to an existing skill likewise does for, ultimately, the same total contribution. All it does, at most, is make MCH more similar to BRD, such that it can be excused to have a nearer performance at very high percentiles despite being easier for the party to optimize, increasing homogeneity slightly in order to take a tiny bit of ammo away from BRD mains if they complain about MCH catching up to their total contribution.
I'm not asking for more frequent balance than you're asking for. I'm simply pointing out that a raidbuff would not reduce the need for that any more than, say, adding another CD-locked attack would. It is no more or less a Band-Aid than a single round of potency buffs.



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