Quote Originally Posted by Lorika View Post
And for those who will say : do both.
Nope. What the point of having a shiny new DPS rotation if, in the end, we won't use it because the healing requirement has gone up and don't leave us the time to realy use it.
Soloing MSQ, Fate farming, casual content that by design will require less healing than harder content, healing downtime that will inevitably be there to allow for recovery periods unless you want to force absolute perfect play in healing, when average ilvl inevitably goes up during a tier.

Square promised "high healing uptime" since Shadowbringers and haven't delivered. We will always have time to DPS on healer in this game.

There will never be a moment in this games design that will result in having such high healing uptime that would justify a single nuke and dot kit. We absolutely need more to heal than now, but we will also need extra attacks for the inevitable healing downtime. Even if there was such high healing uptime, an extra DPS spell would still make MSQ less of a slog on healer.