We used to have more intense healing and a dps rotation on healers. SE just removed all that. Healer wasnt even the role that needed to be bribed with mounts to get played back then.Like i said many time : having a DPS rotation as a healer won't fix the problem.
As it stand right now, having a rotation will just transform us into a 3rd rate DPS that will still do less damages than tank.
What need to be fixed is how mit/shield/tank self-sustain work... Unless a series of nerf and adjustement are done to make healing more relevant, adding or modifying skills won't change nothing in the end : healing will still be easy and boring.... And a DPS rotation would juts be like putting a painting/poster on a wall to hide the big hole caused by mold in it.
And for those who will say : do both.
Nope. What the point of having a shiny new DPS rotation if, in the end, we won't use it because the healing requirement has gone up and don't leave us the time to realy use it.
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