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  1. #11
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mawlzy View Post
    Okay, I get the point about pseudo-AFKers hiding from PvP, then claiming they are there to cap a node. But that has already been ruled as lethargic gameplay by the GMs and is punishable. Besides, it happens on Onsal too where there is even less justification for such behavior.

    It's true that late spawns can sometimes turn the tide of the match on Seal, and while that can be frustrating, I see it as a net positive. It gives players on the trailing teams more incentive to keep pushing for the win.

    I've suggested before that complaining about RNG is the same as poker players complaining about bad beats. You're on the good and the bad side of game-changing spawns over all matches. In the case of Shatter, it is precisely the predictability of spawns that makes the map so tedious.
    It is not just pseudo-Afkers and RNG, it is mixed of problems that unique to NA/EU.
    If NA/EU random players behave likes Japanese random players; sure, RNG would makes game progress better and that is probably the reason for the design.
    It works on Japanese players via their internal testing but NA/EU culture was never build on Collectivism like Asain cultures
    When you mix unpredictable RNG with uncontrollable random players and added pseudo-afkers as cherry on top; oh boy, I wonder how many would agree with you that RNG is net postive
    It is more like a perfect formula of disaster that crowned Seize as worst mode of Frontline history

    Old primal players would find it strange that I am defending new Shattered since I am infamous of being an outpost assaulter at old Shatter; but I honestly find it is much better than Seize and Onsal Hakir.
    Perhaps it is because I only need about 10 or 15 players that can do actual heavy lifting on PvP and rest of non PvP can go hit ice.
    Like I said, new Shattered is not perfect but certainly not the worst like Seize (even Onsal Hakir is more tolerable than Seize)
    They just need to put back the re-capturable main outpost to fully utilize entire map.

    I also find it is amusing where you are defending Seize because you likes it and go all the way attacking Secure and Shatter because you dislike it
    Seeing unpredictable RNG as a next positive? oh boy
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    Last edited by Divinemights; 05-09-2025 at 02:57 PM.