
Originally Posted by
ThreeBeastSmile
As a disclaimer, I haven't played nin seriously since before the 7.1 changes, so my opinions are feather-light at best.
One of the reasons I haven't carried on with it is the degree of clunkiness that yes, Zeppo (idk why but I keep calling it Zeppo for shorthand), has introduced into its flow. Can't put my finger on what it is that's so annoying about it but it just feels so awkward to use. It's not the damage, I mean, it's doing 16k with Bunshin, and that's a standard chonk hit value. One that isn't subject to multiple button presses like vpr's Uncoiled Fury. Damage reflection skills are kind of rare, so can't say I share the same sentiments when it comes to those, even if it's 4000~ returned to 2000~ per hit base. Maybe it's how one hotkey becomes so many modifiable things now, and that the devs had to implement a damn priority system just to not trip over yourself navigating them.
Either way I do agree there's something off with how it functions. It doesn't feel great to use... I'd rather have Doton-drifting trickery back for the big 1-2 follow-up (as far as I've tried, since 7.1 I wasn't able to pull Doton with me on the dash, maybe I just didn't try enough, plus my connection sucks for stability sometimes). 'Guess vpr stole away that tech.
Nin is sorta lethargic now with all the stuff that's happened, and I really don't play it much because of it. Shame really, graphically I rather enjoy it.