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  1. #1
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    441
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by CidHeiral View Post
    Shatter sucks but the new Secure is great. I disliked the original version but now it feels so active, there's always an objective and action happening. The terrain is much more interesting as well. Groups still do the rotating back and forth thing though the capture points but it's not nearly as bad as it was and more often results in actual fights.
    I must get completely different games then, because Secure is way worse than it was previously. The only time I see fights happening in this "rework" is when two teams begin to freak out near the end of the match when one team is a few hundred points away from winning.

    The other 90% of the time is spent with teams running away from each other when capping the side nodes. The biggest mistake they added to the map was the jump/warp pads. Before, there use to be small skirmishes while middle was active, now there is zero risk of committing an entire team to taking side nodes when everyone can jump straight to the middle platform after scaring away the other team. If someone takes a modicum of damage, time to flee into the jump pad.

    Even with the rework, Players still treat middle as a PvE event with the occasional Comet being thrown around.

    A bunch of pointless additions that only made the mode worse to play.
    (8)
    Last edited by MisterNublet; 05-09-2025 at 04:36 AM.

  2. #2
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Shatter got the new map and it was perfect, then they kept modifying the rules to the point where pvp’ing in the mode actively hurts your chances of winning.

    The new additional actions only make it worse
    (3)

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Shatter got the new map and it was perfect, then they kept modifying the rules to the point where pvp’ing in the mode actively hurts your chances of winning.

    The new additional actions only make it worse
    It was certainly perfect for the strategy you employ. That also tends to make it unenjoyable for people outside your premade.

    I wonder if a dev watched your stream, noticed the Shatter map you like created one-sided matches, and this prompted the subsequent changes?
    (2)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Shatter got the new map and it was perfect, then they kept modifying the rules to the point where pvp’ing in the mode actively hurts your chances of winning.

    The new additional actions only make it worse
    I read your guide on this point and it conformed to my experience.

    One can argue whether PvP should contain any PvE elements (I personally like objective-based PvP, just not having to hit objects and/or have objects fire back). But when a combination of map design and spawn patters leads to an optimization that discourages PvP, something has clearly gone badly wrong.
    (4)

  5. #5
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,618
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MisterNublet View Post
    I must get completely different games then, because Secure is way worse than it was previously. The only time I see fights happening in this "rework" is when two teams begin to freak out near the end of the match when one team is a few hundred points away from winning.

    The other 90% of the time is spent with teams running away from each other when capping the side nodes. The biggest mistake they added to the map was the jump/warp pads. Before, there use to be small skirmishes while middle was active, now there is zero risk of committing an entire team to taking side nodes when everyone can jump straight to the middle platform after scaring away the other team. If someone takes a modicum of damage, time to flee into the jump pad.

    Even with the rework, Players still treat middle as a PvE event with the occasional Comet being thrown around.

    A bunch of pointless additions that only made the mode worse to play.
    Well all I can say is that hasn't been my experience. In the matches I've been in the teams absolutely collide in the middle and at the side capture points. There's still some "cap and run" happening but it's less often than the original where that was all everyone did for the entire game. If they could find a way to reduce that further though that would certainly be welcome.
    (0)