Quote Originally Posted by drtasteyummy View Post
Truth is PF consists of good people, medium people and bad people. The HP of the adds in m6s was chosen on a level where good people would clear it, medium people did not and bad people will outgear when they reach it. That's why it feels so bad, that's all, PF has a full range of these people and the truth is the slower you clear and the slower you are in general even time wise when you start the higher chances you get to meet bad players. Someone said it well to me: after the initial phase of good players whether you prog or not in PF is pure luck and it's just like that. Eventually you have to face the reality that your skill only can go so far without fitting people.
So, as a counterpoint to this: If M6S requires the very weapon it drops just to reliably clear it even with average savage raiders, M6S is horrifically overtuned. No ifs, no ands, no buts. Full stop, if people need gear to reliably meet the DPS check and it's not a group of truly bad people, the fight is the problem.

I can understand people needing crafted gear to have an easy time, but M6S adds shouldn't need i740 to have enough DPS for the average player to clear. Some may think that's too hard, but this isn't a capstone boss, and it's also not an ultimate. It should be balanced around people in i730 coming in and having a reasonable chance at clearing even with average players. Because, simply put, it's a lower-end savage fight for the tier.

Also, the devs should properly test their fights to see that they perform well at ping, because none of the fights I've done so far feel good with my internet connection, and it's far from the worst ping some people play with.