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  1. #121
    Player
    OMGJesuis66's Avatar
    Join Date
    Jan 2022
    Posts
    153
    Character
    Laguz Djt-marouc
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    My take on this? Adds on fights are good.
    FFXIV needs to stop catering to a dance & boss spank fights.
    (5)

  2. #122
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Adds in fights are good. But the difficulty difference between M7s and M6s is kinda crazy, almost like the two fights should have been swapped.
    (1)

  3. #123
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,066
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Derio View Post
    Adds in fights are good. But the difficulty difference between M7s and M6s is kinda crazy, almost like the two fights should have been swapped.
    Yeah honestly M7S was a joke in comparison.
    (0)

  4. #124
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    586
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Atreides View Post
    Yeah honestly M7S was a joke in comparison.
    It reminds me of P10s vs P11s. It was a fresh breath of air after all that Bonds 3 misery.
    (1)

  5. #125
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Truth is PF consists of good people, medium people and bad people. The HP of the adds in m6s was chosen on a level where good people would clear it, medium people did not and bad people will outgear when they reach it. That's why it feels so bad, that's all, PF has a full range of these people and the truth is the slower you clear and the slower you are in general even time wise when you start the higher chances you get to meet bad players. Someone said it well to me: after the initial phase of good players whether you prog or not in PF is pure luck and it's just like that. Eventually you have to face the reality that your skill only can go so far without fitting people.
    (0)

  6. #126
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    791
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by drtasteyummy View Post
    Truth is PF consists of good people, medium people and bad people. The HP of the adds in m6s was chosen on a level where good people would clear it, medium people did not and bad people will outgear when they reach it. That's why it feels so bad, that's all, PF has a full range of these people and the truth is the slower you clear and the slower you are in general even time wise when you start the higher chances you get to meet bad players. Someone said it well to me: after the initial phase of good players whether you prog or not in PF is pure luck and it's just like that. Eventually you have to face the reality that your skill only can go so far without fitting people.
    So, as a counterpoint to this: If M6S requires the very weapon it drops just to reliably clear it even with average savage raiders, M6S is horrifically overtuned. No ifs, no ands, no buts. Full stop, if people need gear to reliably meet the DPS check and it's not a group of truly bad people, the fight is the problem.

    I can understand people needing crafted gear to have an easy time, but M6S adds shouldn't need i740 to have enough DPS for the average player to clear. Some may think that's too hard, but this isn't a capstone boss, and it's also not an ultimate. It should be balanced around people in i730 coming in and having a reasonable chance at clearing even with average players. Because, simply put, it's a lower-end savage fight for the tier.

    Also, the devs should properly test their fights to see that they perform well at ping, because none of the fights I've done so far feel good with my internet connection, and it's far from the worst ping some people play with.
    (0)

  7. #127
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    586
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Taranok View Post
    So, as a counterpoint to this: If M6S requires the very weapon it drops just to reliably clear it even with average savage raiders, M6S is horrifically overtuned. No ifs, no ands, no buts. Full stop, if people need gear to reliably meet the DPS check and it's not a group of truly bad people, the fight is the problem.

    I can understand people needing crafted gear to have an easy time, but M6S adds shouldn't need i740 to have enough DPS for the average player to clear. Some may think that's too hard, but this isn't a capstone boss, and it's also not an ultimate. It should be balanced around people in i730 coming in and having a reasonable chance at clearing even with average players. Because, simply put, it's a lower-end savage fight for the tier.

    Also, the devs should properly test their fights to see that they perform well at ping, because none of the fights I've done so far feel good with my internet connection, and it's far from the worst ping some people play with.
    No, they aren't. People cleared M6s before cleave maxxing was a thing. You don't even need to do that; however, doing that strategy will significantly lower the effort.
    The second fight in the tier is not always historically easier than the next one. p6s > p7s, P10s > p11s.

    Also, while this fight can be entered as 735, you are expected to be at least in 740.

    As for the ping, I agree, at least when it comes to rotation, because in terms of timing, it's nothing that requires a crazy nice ping, at least not so far.
    (1)

  8. #128
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Taranok View Post
    It should be balanced around people in i730 coming in and having a reasonable chance at clearing even with average players..
    Crafted gear + full overmelding should be the baseline to go into savage, there is no excuse to not do that, and those who dont are just bad and should be avoided in your party..
    (3)

  9. #129
    Player
    Luca_'s Avatar
    Join Date
    Apr 2022
    Posts
    58
    Character
    Luca Vares
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Taranok View Post
    So, as a counterpoint to this: If M6S requires the very weapon it drops just to reliably clear it even with average savage raiders, M6S is horrifically overtuned. No ifs, no ands, no buts. Full stop, if people need gear to reliably meet the DPS check and it's not a group of truly bad people, the fight is the problem.

    I can understand people needing crafted gear to have an easy time, but M6S adds shouldn't need i740 to have enough DPS for the average player to clear. Some may think that's too hard, but this isn't a capstone boss, and it's also not an ultimate. It should be balanced around people in i730 coming in and having a reasonable chance at clearing even with average players. Because, simply put, it's a lower-end savage fight for the tier.

    Also, the devs should properly test their fights to see that they perform well at ping, because none of the fights I've done so far feel good with my internet connection, and it's far from the worst ping some people play with.
    You're too lazy to do so much as buy a 740 crafted set and you expect to breeze through one of the hardest fights in the tier? lol
    (4)

  10. 04-30-2025 10:44 PM

  11. #130
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,455
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Taranok View Post
    If M6S requires the very weapon it drops
    2nd floors (which M6S is) don't usually drop weapons.
    I can understand people needing crafted gear to have an easy time, but M6S adds shouldn't need i740 to have enough DPS for the average player to clear.
    If you don't think 740 crafted gear is the expected baseline then you don't understand how the game has functioned for the last 10 years. The routine for any savage raider, including a casual raider that returns at savage release briefly, is this:

    Buy crafted gear/food/pots > clear savage > grab weekly tomestone/raid loot along the way to make the last floors a bit easier.

    Anything less than this is no different than things like "not doing your rotation", "not attacking", "not healing" or entering with broken gear. It's uncooperative and selfish gameplay.
    It should be balanced around people in i730
    It is generally balanced around the "Avg. Item Level". For the second fight that is 735. But needless to say, you have to be rather perfect to pull off an actual minimum item level clear in many cases, depending on the fight. Just a tiny item level difference can create a lot of leeway - we have seen this play out with Unreal and Ultimates for example with their tight syncs. Because 5 ilvl on each party member could be like 1 party member with 40 additional ilvl, plus it is an extra point of weapon damage for each person and a bigger LB.

    So SE gives us this extra leeway with the crafted gear because "giving leeway" to make more people clear is good for SE's finances (they've said this).
    (2)
    Last edited by Jeeqbit; 04-30-2025 at 11:22 PM.

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