Ohhh, I see. The current class system is not restrictive enough to be like ffxi and so should be changed?

I rather like the current system, being able to take skills from all around and try them in one class is a great system, and is, overall, implemented well, especially one you start working with affinity (a system that could be better explained.) If anything, the only problem with the current system is that with many of the war disciplines, there ends up being a large number of skills that are rather redundant, with only slight differences. This seems a consequence of trying to please those who would focus on one class as well as those who would work more broadly.

In the end, I think ffxiv's current job system is good, and energy should be spent figuring out how to elegantly expand on it.