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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,127
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Carstien View Post
    I'd like to see them bring back the cast bar stances honestly. If they do that and you gotta stand still to increase your damage then I would see a valid argument for competing for top damage.
    Since phys ranged players still seem to hate the HW casting I thought about implementing something like Critical Distance from Monster Hunter, where you want to be within a sweet spot, not too close and not too far from the boss, to deal the maximum potential damage. It still allows for freedom of movement but puts some restrictions on it that then would justify increasing the role's damage.

    But even with that you would run into issues with how they currently design boss fights. Since there is usually only exactly one safe spot for any role during a mechanic you would probably be forced out of critical distance and there is nothing you could do about it.

    Now if burst windows weren't so incredibly rigid you could save whatever few abilities you have that ignore that distance requirement for phases where mechanics force you out of it. But with the current design that's just not going to work.
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  2. #2
    Player
    Carstien's Avatar
    Join Date
    Dec 2013
    Posts
    315
    Character
    Richter Cade
    World
    Alpha
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Absurdity View Post
    Since phys ranged players still seem to hate the HW casting I thought about implementing something like Critical Distance from Monster Hunter, where you want to be within a sweet spot, not too close and not too far from the boss, to deal the maximum potential damage. It still allows for freedom of movement but puts some restrictions on it that then would justify increasing the role's damage.

    But even with that you would run into issues with how they currently design boss fights. Since there is usually only exactly one safe spot for any role during a mechanic you would probably be forced out of critical distance and there is nothing you could do about it.

    Now if burst windows weren't so incredibly rigid you could save whatever few abilities you have that ignore that distance requirement for phases where mechanics force you out of it. But with the current design that's just not going to work.
    Critical distance would be cool, though only if you had some close and some far to make the free movement of the jobs important. They would need a True North equivalent too I think if they added a few crit distance attacks for each ranged phys job. That button would be what helps deal with the boss mechanics, just like it does for melee.
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  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,127
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Carstien View Post
    Critical distance would be cool, though only if you had some close and some far to make the free movement of the jobs important. They would need a True North equivalent too I think if they added a few crit distance attacks for each ranged phys job. That button would be what helps deal with the boss mechanics, just like it does for melee.
    Don't know why a True North equivalent completely slipped my mind, yeah that could work.

    The biggest problem would probably be creating a functional UI distance indicator that changes in real time and doesn't suffer from excessive delay, lol.
    (0)
    Last edited by Absurdity; 04-22-2025 at 08:33 AM.

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,910
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    Since phys ranged players still seem to hate the HW casting I thought about implementing something like Critical Distance from Monster Hunter, where you want to be within a sweet spot, not too close and not too far from the boss, to deal the maximum potential damage. It still allows for freedom of movement but puts some restrictions on it that then would justify increasing the role's damage.

    But even with that you would run into issues with how they currently design boss fights. Since there is usually only exactly one safe spot for any role during a mechanic you would probably be forced out of critical distance and there is nothing you could do about it.

    Now if burst windows weren't so incredibly rigid you could save whatever few abilities you have that ignore that distance requirement for phases where mechanics force you out of it. But with the current design that's just not going to work.
    Why is everybody opposed to have the most demanding and rng rotations be on rphys as a hurdle instead of uptime bullshit?
    I am not opposed to having some distance based tools that could proc though, and you'd pick the ones more appropriate for your situation and position I guess.
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    Last edited by Valence; 04-22-2025 at 10:54 PM.

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,127
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    Why is everybody opposed to have the most demanding and rng rotations be on rphys as a hurdle instead of uptime bullshit?
    I am not opposed to having some distance based tools that could proc though, and you'd pick the ones more appropriate for your situation and position I guess.
    I am not opposed to rng rotations, in fact I would like the return of jobs with a priority system.

    But I'm looking at the reality of the game right now and we would need an overhaul to damage profiles in general to make rng "rotations" not be outright inferior.
    (1)
    Last edited by Absurdity; 04-23-2025 at 07:39 PM.