Quote Originally Posted by Carstien View Post
I'd like to see them bring back the cast bar stances honestly. If they do that and you gotta stand still to increase your damage then I would see a valid argument for competing for top damage.
Since phys ranged players still seem to hate the HW casting I thought about implementing something like Critical Distance from Monster Hunter, where you want to be within a sweet spot, not too close and not too far from the boss, to deal the maximum potential damage. It still allows for freedom of movement but puts some restrictions on it that then would justify increasing the role's damage.

But even with that you would run into issues with how they currently design boss fights. Since there is usually only exactly one safe spot for any role during a mechanic you would probably be forced out of critical distance and there is nothing you could do about it.

Now if burst windows weren't so incredibly rigid you could save whatever few abilities you have that ignore that distance requirement for phases where mechanics force you out of it. But with the current design that's just not going to work.