Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 48 of 48
  1. #41
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,482
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    Since phys ranged players still seem to hate the HW casting I thought about implementing something like Critical Distance from Monster Hunter, where you want to be within a sweet spot, not too close and not too far from the boss, to deal the maximum potential damage. It still allows for freedom of movement but puts some restrictions on it that then would justify increasing the role's damage.

    But even with that you would run into issues with how they currently design boss fights. Since there is usually only exactly one safe spot for any role during a mechanic you would probably be forced out of critical distance and there is nothing you could do about it.

    Now if burst windows weren't so incredibly rigid you could save whatever few abilities you have that ignore that distance requirement for phases where mechanics force you out of it. But with the current design that's just not going to work.
    Why is everybody opposed to have the most demanding and rng rotations be on rphys as a hurdle instead of uptime bullshit?
    I am not opposed to having some distance based tools that could proc though, and you'd pick the ones more appropriate for your situation and position I guess.
    (0)
    Last edited by Valence; 04-22-2025 at 10:54 PM.

  2. #42
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    971
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Or to RNG in general. Despite it factually being the only way MMORPGs have ever managed to elicit actual player-brain-requirement in slower-paced combat systems?

    Like, it'd be nice if you could do "just difficult, no RNG or pseudo-RNG". That's not how it works though, and considering how it's been a few decades, we can assume that's an unwritten rule and you need rotation-affecting RNG to create actual gameplay depth for MMORPG combat jobs.

    So let's just do it! Doesn't always have to be direct procs of course, can also be resource-based. Imagine if your entire rotation hinges on access to a resource but the general is unstable or unreliable. For a very simple and abstract exactly, imagine if the resource-builders on Monk didn't award 1/1/2 balls each, but say... 0-1/1-2/2-3, with a 50/50 chance whether you get the higher or lower number. Considering the amount of cycles you do this trivially equalizes over an entire fight, but the rotation is immediately non-muscle-memory-able.
    (0)

  3. #43
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,332
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Honestly I dont expect anything to be done for physical ranged dps this expansion. But next expansion I am expecting a complete damage overhaul of the role with them introducing another physical ranged dps.
    (1)

  4. #44
    Player
    -Xenia-'s Avatar
    Join Date
    Sep 2022
    Posts
    11
    Character
    Xenia Wolfheart
    World
    Siren
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Yeah and VPR is on SMN level so I don’t see your problem, hell WHM is harder than VPR
    Huh? You must be talking about playing both against a training dummy, in which case I’d agree. In terms of for example savage fights, absolutely ridiculous statement.
    (0)

  5. #45
    Player
    Aysin's Avatar
    Join Date
    Nov 2014
    Posts
    59
    Character
    Kary Carmine
    World
    Ravana
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by -Xenia- View Post
    Huh? You must be talking about playing both against a training dummy, in which case I’d agree. In terms of for example savage fights, absolutely ridiculous statement.
    While not to the degree of WHM and SMN I do feel similar in VPR being on the easier side rotationally. I do find it baffling people think the job is considered complex at all, while that is only true if you are doing weirdness rotations for pot windows. I still question the changes made originally to the job early in the expansion.
    (1)

  6. #46
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,890
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    Why is everybody opposed to have the most demanding and rng rotations be on rphys as a hurdle instead of uptime bullshit?
    I am not opposed to having some distance based tools that could proc though, and you'd pick the ones more appropriate for your situation and position I guess.
    I am not opposed to rng rotations, in fact I would like the return of jobs with a priority system.

    But I'm looking at the reality of the game right now and we would need an overhaul to damage profiles in general to make rng "rotations" not be outright inferior.
    (1)
    Last edited by Absurdity; 04-23-2025 at 07:39 PM.

  7. #47
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,482
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I don't know, they used to be pretty superior once and the encounters were still scripted all the like.
    (2)

  8. #48
    Player
    Jamini's Avatar
    Join Date
    Sep 2022
    Posts
    107
    Character
    Jamini Vyharra
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    but i play bard on higher level, so tell me lil boy what was wrong what i said? prove me wrong otherwise be quit
    Looked you up. You certainly do not on your profile character. You're an excellent VPR and RPR, with some SMN mixed in for casual content. The only ranged job you have at 100 is MCH on Maweth Ashari.

    If you want to prove BRD is easy, why not take it through a few fights in the current tier and prove it? Shouldn't be hard if it's as easy as you say.
    (1)

Page 5 of 5 FirstFirst ... 3 4 5