Just an incorrect opinion. I do think the ranged physical jobs should be doing more than they are now for sure, and not only by a little but should still end up below the melee, probably a little bit above where the casters with rez are sitting. Uptime is actually a huge deal and only one melee job doesn't lose damage for being at range and that's VPR. Melee have to fight for uptime and positionals especially in this tier so far and that's pretty fun, but the damage they do is reflective of that. Being able to sit back at any range and fully attack, even getting autos, while running around the arena in a big circle if you choose to is not the same. The penalty they get for it is way too high but they should get something.

I'd like to see them bring back the cast bar stances honestly. If they do that and you gotta stand still to increase your damage then I would see a valid argument for competing for top damage.

Some melee even have it worse than others. MNK has no ranged attack at all unless they are in burst and have reply of fire up, or reply of wind happens to be up but they do have six sided star to mitigate it. RPR has to use egress to get a functional ranged attack or they are all cast bars, which don't do much if you have to constantly move.

Ranged phys IS easier. Objectively easier. You don't have to like it for it to be true. They still should do more damage.