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  1. #16
    Player
    Inanegrain's Avatar
    Join Date
    Jul 2020
    Posts
    94
    Character
    Denser Lorj
    World
    Tonberry
    Main Class
    Ninja Lv 100
    I'm gonna drop a lil reminder on how the start of EW was for the dps jobs, it isn't just because mnk and rpr were overtuned, it's also how much they underestimated the kit of the jobs most weakest in this period, to the point sam is weaker than rpr/mnk and ninja just being a worse mnk on a higher gcd sks, and other issues extensive issues that lingered in EW till P8S happened.

    While it eventually got fix, we still have a period of content that was designed with 6.0 in mind, such as zodiark, where coincidentally there is going to be a bound specifically and neatly onto a 1m, nothing wrong nothing strange, mechanics tend to happen at 1 minute cause, why not? Can't make it too ea- oh wait, wasn't raiju a forced gapcloser combo that you couldn't break out of besides ranged gcds and is effectively unusable when bound?
    It got fixed eventually, it is still a pretty questionable oversight to have done when you've literally made a fight with a new kit in mind.

    The only thing that isn't going to fix a balance is a player's individual skill issue, at some point, you should be able to look at this and recognize, this is completely forgetting about an aspect of a job's kit to the point it leads to this.

    Don't wanna touch ninja in any form? Even when TCJ has a forced microdrift due to it still being a 120 AND meisui as well for some unknown reason that is already tied to TCJ?

    Fine, move wave 2 mus into wave 1, making them spawn together instead of a staggered spawn.
    That's it, a simple change like that can already make ninja find better value with their already limited resources, this is enough to ease off a lot of issues nin would have even in wave 3/4 because the damage can actually receive the intended value without severely limiting their ability in wave 3/4.
    This won't fix ninja's aoe issues, but it'll alleviate an issue ninja has.

    We've even recognized how much weaker 2m buffs would be for criterion dungeons due to a lack of players to receive buffs and supposedly, jobs were buffed accordingly for the instance.

    Remember, this is a 2nd floor savage boss, the only difference between all the previous add phase we've had so far is that each of these adds has an enrage that will not benefit from slowly killing them, remember this important detail from the pass add phases we've had in the past, we benefited more from slowly killing them IF there is an adds phase.

    Balancing issues such as a neglect like this should not be to the point it is a "just don't pick ninja" issue, it can be weaker, but not to the point where I can do everything in different ways, only to actually run out of buttons to press, I am literally out of buttons to press to kill a priority target.

    Bugs on the other hand, supposedly on DRK specifically, are an issue that should be hotfixed for obvious reasons, this issue being esteem doing nothing after using a teleporter in m8s, a 2minute that does a lot of damage turned incapable or at a very limited function is something else because it is unintended. It should be rare for how it is currently week 3 and if this has only been recently found out to be true or false.

    I am having a hard time believing that the supposed buffs nin received, or any at all, is solely due to m6s. I am quite certain, without those falloff buffs, the same ninjas that can clear this fight in particular on week 1, will still be able to do so because they are coordinated to the point I would expect them to have very sufficient proficiency in the jobs each player has picked.

    Meanwhile on PF with proficient players, where I may have hindered the prog of 3-4 days of other people just because of adds and discounting the pulls where it is the tanks fault for not knowing how to pull adds, was easily solved in having me swap to vpr next pull. Again, I'm hammering this cause I've already recognized since EW ninja's aoe has been weak and people tolerated it because there are no such strict situation that demands good aoe damage to this degree by M6s, criterion dungeons are obvious, they're fine because they don't have such a strict enrage and it actually allows ninja to use DOTON properly, and even then, it is still weak with the only reason left solely for how it is not this strict and NIN still has the ability to reset their mudras with hide, they can even have 2 raijus ready and 2 mudras ready for the next pull in EW and it still applies today.
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    Last edited by Inanegrain; 04-17-2025 at 10:18 AM.