So long as you are okay with this by-definition also requiring all jobs to functionally be the same and have equivalent rotations, sure.
Plus I mean you could still do an unsync party of course and circumvent it, you just would not get full rewards.
The idea that diversity cannot bring any balance into a game is such a funny idea.
Secretly had a crush on Mao
Oh it can, but it's a very different type of balance, based on the idea that everyone has strengths and weaknesses in particular situations, but there are enough situations for everyone to have "their moment". Of course, this then means the "zoom level" is crucial to judging balance: Zoom in too far, and each individual moment is wildly unbalanced. Zoom out far enough, and everything is balanced.
Hence my above comment: Diverse classes can work really well (as plenty other games show), so long as you are okay with situations such as Pictos being the go-to DPS for ultimate being intentional designs, some class being better or worse at every individual fight, raid or zone really. But across a whole expansion, it'll balance out and everyone gets like the same amount of 5-6 situations where they're the big deal.
It works fine. I just predict FFXIV Gamers™️ are going to have a stroke if they devs ever went for that design, as it's really different from what we have right now and everyone got utterly used to class diferences being a wash for overall fight performance.
Well guess what? Ninja aoe got buffed.
https://na.finalfantasyxiv.com/lodes...d88a5d447419c9
Overall they finally balanced melee AoE a bit. I guess better balance M6S late than never? >.>
4 months just to get this adjustment.
Too bad the raid tier is already history at this point, or at least at a progression level where it actually mattered.
Secretly had a crush on Mao
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