It's possible the signal may have picked up a bit with all the recent changes. I haven't been there for several months, when to me it was borderline useless, hence I left.It seems fine when I go in there, no being rude to players. The general chat and memes still exist, but I wouldn't say it floods the channel. There's plenty of talk about maps, scoreboards, strategy with different jobs, and assisting players when they have questions that goes on as well. I could not say if the signal-to-noise ratio meets your standards, that probably varies from person to person; it's not a hyper-focused channel strictly cultivated to be about its topic, like you might see with the AskHistorians subreddit, and probably never will be.
Just had a really strange match on Onsal that illustrates many of the current problems with FL.
The match went to time. My team (that included Brian R.) won on around 1320 points.
One of the enemy teams featured a 4-BRD padder premade I'd seen before who decided to play mid for the entire match, racking up gaudy numbers (14/0/95 being the highest).
Had they given any attention to satellite nodes they would have crushed us since we were basically freestyling, and had several non-participants, including one who managed a whopping 3.2k damage (yes, I mean 3200) and a 0/10/0 K/D/A.
What a stupid request
That's just further proof that playing to pad and playing to win are two different things. Playing to win means maintaining awareness of new nodes, incoming punches, and which team is in lead at all times.Just had a really strange match on Onsal that illustrates many of the current problems with FL.
The match went to time. My team (that included Brian R.) won on around 1320 points.
One of the enemy teams featured a 4-BRD padder premade I'd seen before who decided to play mid for the entire match, racking up gaudy numbers (14/0/95 being the highest).
Had they given any attention to satellite nodes they would have crushed us since we were basically freestyling, and had several non-participants, including one who managed a whopping 3.2k damage (yes, I mean 3200) and a 0/10/0 K/D/A.
you can only queue in as 1 to 4 players as for premades, you can only have half an alliance group for that meaning 4 out of 20 that does not lock out that there can be more premade groups of 4 in the Front line Campaign.
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