Quote Originally Posted by Supersnow845 View Post
The roulettes are designed to get people into what is being queued directly for. If you don’t have what is being queued for unlocked then you can’t help that person. That would be bad enough as it is but then on top of that the roulettes are also designed to minimise the average wait time so they flow properly.

So if person A is queuing for ivalice and then you queue for the roulette with only CT unlocked then the roulette is still trying to pop ivalice for this person but now also has to contend with you needing CT to pop in a somewhat timely manner because that’s how roulette systems work. So after a while of not getting enough people for ivalice the roulette may choose to minimise the average queue time and pop CT for you instead since you can’t do ivalice which deprives person A from having enough people to pop ivalice. This is why the higher level alliance raids take so long

So you aren’t just useless you are actively hurting them and warping the roulette’s purpose
So your claim is that, by reducing the total number of players doing ARs through your system (which is what it would do), the queue times for non-CT ARs would shorten?

If that's true, then the issue is with the queue prioritization algorithm.

If it is not true, you're simply constraining how people choose to play the game.