The roulettes are designed to get people into what is being queued directly for. If you don’t have what is being queued for unlocked then you can’t help that person. That would be bad enough as it is but then on top of that the roulettes are also designed to minimise the average wait time so they flow properly.
So if person A is queuing for ivalice and then you queue for the roulette with only CT unlocked then the roulette is still trying to pop ivalice for this person but now also has to contend with you needing CT to pop in a somewhat timely manner because that’s how roulette systems work. So after a while of not getting enough people for ivalice the roulette may choose to minimise the average queue time and pop CT for you instead since you can’t do ivalice which deprives person A from having enough people to pop ivalice. This is why the higher level alliance raids take so long
So you aren’t just useless you are actively hurting them and warping the roulette’s purpose
The point is from a utilitarian perspective in terms of the utility of the roulettes even if you got kicked (which being kicked many times as a new person on an alliance roulette sounds odd) the roulette is still more useful than if it never popped those duties because there is very likely at least 2-3 others who were queueing for those duties that needed them popped
So now since you won’t unlock nier, myths or echos you queueing into the alliance roulette is warping it for those who want them to pop, because from a utility perspective it’s more useful for the average player for those duties to pop and kick you then it is for the duties to never pop. I don’t mean that in a harsh way, it’s just how the roulettes are designed to work



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