Quote Originally Posted by Absurdity View Post
It's another reason why putting all difficulty into fight mechanics is a double edged sword.
It's mostly fine if you're playing in a static with people of all roughly equal skill levels and learning speed, but how many of those really are there?

If you play with friends, or god forbid prog in party finder, some of the players may be a bit slower on mechanics, but your success nowadays relies entirely on people's ability to execute those.
So when you're stuck on a body check mechanic for hours or even days on end it becomes incredibly frustrating, for both you and the player failing them despite their best efforts.
It's still a problem in statics that tends to emerge even in savage, but especially in ultimates that truly do test the speed at which everybody learns. I've been into many of those statics and every time it's turned into drama about one or another player for dragging on.
And it's not even about a binary metric of some players being worse at everything than others, it's also tied to how everyone responds to specific things, for instance I was bored out of my mind progging P12S pangenesis/caloric1 because I'm an old schooler, but never managed to be comfortable on superchain theory (especially SC2) and griefed my static more often than not.

For this it's hard to do anything, especially when the mechanics rely a lot on individual responsibility and reaction/resolution and you can't just follow doritos or clear call outs. If someone fails and keeps failing, it's hard.