Quote Originally Posted by Voryn View Post
Is anyone able to give a better explanation of DDR and how they think it leads to jobs being made easier? They’re obviously two things that are annoying to people who like the older job designs and older mechanic designs but the correlation between the two doesn’t make sense.
You're pretty spot on with your assumption about DDR mechanics.

If I had to add anything it's that the job rotations aren't getting easier because the fights are scripted, but that the devs have made them easier over the last 5 years, with the justification that they increased the frequency and speed at which you need to "stand in the right spot".

It's also not that people necessarily hate resolving mechanics by standing in the safe spot in general, but the devs have essentially reused the same 6 patterns for standing in the right spot for years.
Not only is it nothing but DDR mechanics nowadays, but it is the same DDR mechanics that we have seen over 50 times already, repackaged in a different wrapping paper and with a new shiny bow on top.