



The allegory of the cave.What's the alternative? "Do whatever you want the whole fight, ignoring all mechanics, suboptimal dps, still clear"? Even if fights wouldn't be as statically scripted as they are, there would still be mechanics to solve, since that's the whole point of this kind of game. You would still be required to move at the correct time to the correct point, to deal with whatever mechanic the boss throws at the players.
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