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  1. #41
    Player
    yesnt's Avatar
    Join Date
    Oct 2024
    Posts
    308
    Character
    Giddy Moonshine
    World
    Sophia
    Main Class
    Bard Lv 55
    Quote Originally Posted by LinaAkayomi View Post
    Just don't die, lmao
    I have literally witnessed a tank who killed the party intentionally with a tank buster to solo a trial. Of course, you could report that, but at the same time, this should not be possible to begin with.
    (8)

  2. #42
    Player
    YukioKobayashi's Avatar
    Join Date
    Mar 2019
    Posts
    175
    Character
    Ike Xander
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jim5K View Post
    By doing that WAR will become unviable for any content that is above Extreme, by gutting Bloodwhetting and making it no longer a mitigation by removing the damage reduction and shield will leave WAR - the job whose defensive kit already the worst of all the tanks with only 3 mitigations down to 2 completely useless. Removing Nascent Flash is also a horrible idea for it removes the only skill celling WAR has in higher contents which is covering for their co-tank or saving a party member, which every other tank has in their own variation. The idea of WAR's tank stance should be its mitigation is so outdated to the point it is funny, all of that extra health and shield would contribute nothing to save a WAR from tank busters which can deal hundreds of thousands damage in current Savages and Ultimates. A job should be viable in all forms of contents, not only viable in Dungeons.
    Ok I assume that you dont know how % Mitigation works. Popping 30% + 20% isnt 50% in this game.
    Removing/Changing Bloodwhetting + giving Warrior a trait that increases his MaxHP + HP recovery from healing actions would never make Warrior unviable. If anything its the opposite looking back at Stormblood.
    For Example: You are about to take a TB as Warrior. Having your 40% + 10/15% from your AST/WHM + 15% Intervension from your PLD makes it to where the trait for more MaxHP is much more effective than having 10% more from Bloodwhetting. Especially in High-End Raids.
    Removing Bloodwhetting would never kill Warrior assuming the other tanks see some changes aswell.

    Nascent Flash .. yes ..next lets copy PLD's entire kit and identity of being the "supportive" one and put it on all tanks.. shall we?

    Forgot to add smth:
    Changing all Tanks in selfsustain would also give them the possibility to give other jobs tools to help tanks tanking. Such as BLM's Apocastasis, BRD's Palisade, SMN's Eye for an Eye ect.
    Needing to work as a team would increase fun aswell.
    (2)
    Last edited by YukioKobayashi; 03-26-2025 at 11:39 PM.

  3. #43
    Player
    Jim5K's Avatar
    Join Date
    Mar 2025
    Posts
    7
    Character
    Lime San
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by YukioKobayashi View Post
    Ok I assume that you dont know how % Mitigation works. Popping 30% + 20% isnt 50% in this game.
    Removing/Changing Bloodwhetting + giving Warrior a trait that increases his MaxHP + HP recovery from healing actions would never make Warrior unviable. If anything its the opposite looking back at Stormblood.
    For Example: You are about to take a TB as Warrior. Having your 40% + 10/15% from your AST/WHM + 15% Intervension from your PLD makes it to where the trait for more MaxHP is much more effective than having 10% more from Bloodwhetting. Especially in High-End Raids.
    Removing Bloodwhetting would never kill Warrior assuming the other tanks see some changes aswell.

    Nascent Flash .. yes ..next lets copy PLD's entire kit and identity of being the "supportive" one and put it on all tanks.. shall we?

    Forgot to add smth:
    Changing all Tanks in selfsustain would also give them the possibility to give other jobs tools to help tanks tanking. Such as BLM's Apocastasis, BRD's Palisade, SMN's Eye for an Eye ect.
    Needing to work as a team would increase fun aswell.
    Then I assume you havent done any EW or DT's ultimate or play a WAR before, removing the damage reduction and shield from bloodwhetting as well as nascent flash and leaving WAR with only rampart and vengeance to cycle through and with how frequently and hard hitting the tankbusters come at it is a fast express ticket to "Why we even have a WAR in this fight?" We all know 30%+ 20% isn't 50% that's why we need 10% mitigations on bloodwhetting so you don't have to pop both rampart and vengeance and waste their big cooldowns to survive a tankbuster which is what you trying to justify its removal. Also the WAR doesn't need the trait of extra health and healing because it already has all of that as Thrill of battle and yet it still need extra covers from healers and co-tank in high-end fights. And in current Ultimates, tankbusters rarely hit one tank only, you can't expect the healers and the co-tank to dump resources on a WAR alone, removing nascent flash is also not an option since WAR needs it to cover their co-tank as well for those tankbusters, why would you want to remove "the supportive" one while also say "work as a team would increase the fun as well?" that's why we even have 2 tanks in fights. Also dps have their defensive skills as well and they been using them to help not only the tanks but the party to survive in Ultimates.
    (2)
    Last edited by Jim5K; 03-27-2025 at 12:43 AM.

  4. #44
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    337
    Character
    Luna Arcon
    World
    Twintania
    Main Class
    White Mage Lv 100
    How about making the tanks tank, healers heal and DPS dps? Not having 8 DPS in different colors. That would ofc require that the masterminds behind this design choice come up with some game mechanics first.

    I mean, they could at least try to make FFXIV endgame content as challenging and engaging as a lvl 20 dungeon in Vanilla WoW was.
    (10)

  5. #45
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    This problem you could easily solve by increasing the auto attack damage of bosses, tanks can heal for a bit in Savage but not outheal auto attacks when one hit takes 20% of your health.

    Normal bosses hit like wet noodles.
    (3)

  6. #46
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,906
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I think its a issue with how much mitigation and self healing tanks have, tanks have so many mits with passive mitigation that tank sustain can just keep them alive forever without healers, if you want to change that you'd reduce self healing to a extent but also reduce some mitigation value.

    But you can also increase boss damage I think they need to if they keep op tank kits.

    If you were to remove mitigative power from tank you could also put in some power to skills like aquaveil on healer which in comparison aren't really strong.
    (2)

  7. #47
    Player
    All_Nonsense's Avatar
    Join Date
    Feb 2024
    Location
    Gridania
    Posts
    306
    Character
    Neo Bird
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by yesnt View Post
    I have literally witnessed a tank who killed the party intentionally with a tank buster to solo a trial. Of course, you could report that, but at the same time, this should not be possible to begin with.
    Report system in this game is "Take 20 minutes to write out a massively detailed report of every exact thing or we won't do anything. Oh sorry we can't tell you if they were punished or not lol anyway."
    (6)
    Quote Originally Posted by ReynTime View Post
    I can't believe Final Fantasy XIV made an entire expansion focused on Jar Jar Binks.

  8. #48
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,272
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    it's gonna be so funny when tank sustain gets nerfed into the ground and the tanks who helped it happen with stuff like this act all surprised about it. Personally, I play WAR because I love not being dependent on anyone in casual stuff since I tend to run it with randoms. But don't be a dumbass; read the room. If you've got a first timer and you wipe early in the fight, just wall it and redo. "Muh time, muh precious time" bro you're playing an mmo, your time is effectively worthless. saying this as someone who works way too much and barely even gets time to play. when i do log in and queue shit with randoms, it's because my time's available.
    (7)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  9. #49
    Player
    Servebotfrank's Avatar
    Join Date
    Nov 2024
    Posts
    9
    Character
    Lyonel Gamour
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    I'm not sure why people's first instinct is to gut Warrior's defensive cooldowns, that doesn't really solve the problem at all and will just make Warrior border on unviable in Savage content if they have to be babied by healers the entire time. Bloodwhetting is really good in dungeons, but once you go past that into actual high end content then it's about on par with the other short CDs and kinda gets outshined by TBN. I'm not sure why Warrior is getting the hate here when literally any of the other tanks can do this, even Dark Knight is extremely capable of doing this.

    Honestly if you just don't want selfish tanks wasting time by not walling when most of the party dies early on, either implement enrages or throw mechanics that a tank just simply can't survive on their own. Or you could just have the boss's auto hit hard enough that the tank needs mit and healers to live. There's only a handful of bosses normal mode content that really hit that hard, Diabolos Hollow is the one I usually think of.
    (1)

  10. #50
    Player
    YukioKobayashi's Avatar
    Join Date
    Mar 2019
    Posts
    175
    Character
    Ike Xander
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jim5K View Post
    Then I assume you havent done any EW or DT's ultimate or play a WAR before, removing the damage reduction and shield from bloodwhetting as well as nascent flash and leaving WAR with only rampart and vengeance to cycle through and with how frequently and hard hitting the tankbusters come at it is a fast express ticket to "Why we even have a WAR in this fight?" We all know 30%+ 20% isn't 50% that's why we need 10% mitigations on bloodwhetting so you don't have to pop both rampart and vengeance and waste their big cooldowns to survive a tankbuster which is what you trying to justify its removal. Also the WAR doesn't need the trait of extra health and healing because it already has all of that as Thrill of battle and yet it still need extra covers from healers and co-tank in high-end fights. And in current Ultimates, tankbusters rarely hit one tank only, you can't expect the healers and the co-tank to dump resources on a WAR alone, removing nascent flash is also not an option since WAR needs it to cover their co-tank as well for those tankbusters, why would you want to remove "the supportive" one while also say "work as a team would increase the fun as well?" that's why we even have 2 tanks in fights. Also dps have their defensive skills as well and they been using them to help not only the tanks but the party to survive in Ultimates.
    Im really not sure what tankbuster you are talking about that hits so hard it would immediately kill you the moment you dont have the 10% from Stem the Flow.
    Even Wave Canon hits "only" for like 75k with 2Min, Your Jobs 90s , Physranged Mit, Tank Partymit , Succor , Expedient and Healer ST. The 10% would reduce what.. 15k at most? The old Warrior MaxHP trait would give you 27k more HP instead to a total of around 155k with your 90s, 137k without 90s.
    But thats not really the point here. Taking away defensive options on any tank wouldnt fix the sustain and solo capability problem of tanks outside of savage and ultimates. The self sustain is the problem and needs to be nerfed on all tanks especially warrior.
    (0)
    Last edited by YukioKobayashi; 03-27-2025 at 09:36 AM.

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