as long as they let people premade, this will be shit content anyway so i'd rather let it die.

as long as they let people premade, this will be shit content anyway so i'd rather let it die.
Last edited by CalvinDescoles; 03-23-2025 at 08:50 AM.

I won't lie, this seems very narrow-minded. AFAIK (correct me if I'm wrong), RW only lets you create a premade of 4 to queue into a match. Out of 24 players, I doubt one premade will turn the tide that heavily. Unlike FL, Rival Wings requires mechs and secondary objectives to win and more than it does zerging players against each other, as with FL, if you have a team with relatively decent knowledge of the game and a good commander making the right callouts your team can win.
Even if 24 people were all premade squads of 4, the likelihood of all of them being on the same team is pretty low.

Sorry if this comes off a bit salty, but there are some undeniable facts about this mode: it only stays alive during Moogle events. And even then, it’s not actually "popular"—it survives thanks to a small dedicated group. I can’t speak for NA, but in EU this past week, we’ve barely seen around 100 people playing Rival Wings at peak times.I won't lie, this seems very narrow-minded. AFAIK (correct me if I'm wrong), RW only lets you create a premade of 4 to queue into a match. Out of 24 players, I doubt one premade will turn the tide that heavily. Unlike FL, Rival Wings requires mechs and secondary objectives to win and more than it does zerging players against each other, as with FL, if you have a team with relatively decent knowledge of the game and a good commander making the right callouts your team can win.
Even if 24 people were all premade squads of 4, the likelihood of all of them being on the same team is pretty low.
With such a low player pool, the randomness of team sorting is almost nonexistent, making premades significantly stronger. Most of the time, you have a 50/50 chance of getting queued together—especially considering that if you start the queue at the same time, you're very likely to end up in the same match. And let’s be real, that’s not even hard to coordinate, even in Frontlines.
Adding a Rival Wings roulette would definitely help increase the player pool and reduce this issue—I get that. But as it stands, the current state of this mode is far from ideal.
Last edited by CalvinDescoles; 03-24-2025 at 07:31 PM.

You bring up some valid points when it comes to its current popularity and being on life support until the next moogle event but the same has been said for Frontlines as well. Without a daily roulette, FL would be equally as dead only being sustained by the longtime and dedicated FL players pooling together to make their own events. I for one would not touch FL at all if not for the daily xp reward. Unfortunately we can't actually test that theory because it's not like FL is going to be removed from the daily roulette any time soon.Sorry if this comes off a bit salty, but there are some undeniable facts about this mode: it only stays alive during Moogle events. And even then, it’s not actually "popular"—it survives thanks to a small dedicated group. I can’t speak for NA, but in EU this past week, we’ve barely seen around 100 people playing Rival Wings at peak times.
With such a low player pool, the randomness of team sorting is almost nonexistent, making premades significantly stronger. Most of the time, you have a 50/50 chance of getting queued together—especially considering that if you start the queue at the same time, you're very likely to end up in the same match. And let’s be real, that’s not even hard to coordinate, even in Frontlines.
Adding a Rival Wings roulette would definitely help increase the player pool and reduce this issue—I get that. But as it stands, the current state of this mode is far from ideal.
Gamemodes like CC tend to have a more active playerbase because of the smaller team sizes, fast games, no advanced objectives outside of a payload, and the fact its on the top of the PVP list. FL and RW don't have any of those to help boost numbers. On top of not being easy to understand for a first timer either, they're gonna suffer without some level of support to pool players into it.
And lastly to bring back the post that I initially replied to: I don't like premades in FL, I don't like how zerg-like and boring the game mode is to me, but that doesn't really justify deleting it either. There's people who love the mode and want to play it daily. If anything we should be looking into supporting each of the PvP modes that are here right now.
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