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  1. #8
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,377
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ETermin View Post
    Since debuffs are damage received based, it is not locking jobs out of fights, it adjusts how the fight has to be approached from an optimization standpoint. None of this locks a class on a fight, it incentivizes optimization based gameplay, something that is sorely missing right now.
    You are new to MMORPGs as a genre, yes? As in, you have no experience how this factually locks out classes from a fight because you have just never had the experience, yes?

    Also some interesting individual observations:

    * Your Red Mage idea just has 1 optimal solution. Without numbers it's impossible to say whether it is to keep Black > White or keep them balanced, but it'll be one of those two. Since Verflare gives black mana, I suspect it'll be that one, but I can't know without numbers, either way there's no actual player choice involved, it's just a static solution.
    * Summoner is more interesting, but only the Titan part. The other two are irrelevant, as you cycle them anyways. There could be a marginal optimization akin to intentionally mis-using your melee combo on RDM because you could do a late Ifrit to get below whatever the threshhold is one cycle, and another early one right before the boss dies. Over the whole time of a fight though, utterly doesn't matter. All three would need to have non-damage effects like Titan for some player agency to evolve (the same is true for the RDM thing, make all three non-damage-related to make them matter as a choice).
    * The Dancer changes seem illogical. Esprit is already an unreliable gain, so no need to give a bonus based on a randomized combo. Plus you can already overcap it easily in some situations, again, no need. The Flourish change sounds weird, because that's just a flat boost then as yeah, that's how you use it. Devilment goes against the whole idea of Dancer. Tilana again seems to indicate you don't play Dancer or aren't aware how the job works.
    * You also write ideas for the PRanged jobs, then your individual per-job ideas don't actually reflect those ideas any more.
    * You also don't play Reaper, I take it? Because eh... you might want to go into Shroud on one. You'll be surprised. >.>

    I could go on, but eh... anyway there's some individually neat ideas in there, but also a ton of bewildering ones, and a whole host that either don't reflect the current design of jobs (as in, that's just not how stuff works), or that already work the way you want them to.
    (2)
    Last edited by Carighan; 03-22-2025 at 07:15 AM.