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  1. #11
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    286
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Riusvell View Post
    If they'd cater to us, we'd have more complex jobs.
    I don't get your point.
    I know somebody already replied to you, but I want to say--as somebody who has been raiding since ARR and only gave up out of boredom during the last tier of Pandaemonium--I honestly agree with Auro_Seldaris, too...to a point (I don't think it should be blanketed as "raiders" in general).

    However it's usually not casual players complaining; they don't tend to give enough of a shit about being optimized or competent. Most complaints are done by completely middling-tiered raiders who want to go through the motions of raiding to score high on third party websites with as little pushback and as few fail states as possible. These aren't the type of people raiding because they love the RPG fantasy or engaging with complex mechanics; they want to humble brag and engage with the most boring spreadsheet simulator in the world.

    It's why endgame fights are a goddamn bore, too. The completely flat arenas with easily recognizable floor patterns; the bosses with hitboxes so large they may as well be striking dummies; the lack of role-specific duties; the complete avoidance of any mechanics that might require a player or two to opt out of 100% uptime; the culling of positionals, timers, dots, stances, cast times, etc.

    While I can see some of these as having been removed to ease player-specific burdens in casual play (namely stances, but I still think the removal of those sucks hard), most job mechanics were things casual players could ignore and still get through the, you know, casual part of the game just fine.

    But, no, in fact most of these changes have been to appease the type of player who thinks a job with a lower skill requirement not scoring as high as a job with a higher skill requirement on FFLogs or some shit is bad design and needs to be rectified. You can't have RNG with AST because that could ruin their parse run. You can't have fail states because that might shatter their ego. It's the type of player that wouldn't let a WHM in their party back in HW because it didn't have as much overall DPS output as SCH or AST did, despite WHM being a far more accessible and easy healer that was good for progression (and still extremely easy to clear the fights with lol).

    Unfortunately these type of players tend to be the loudest about balance and why we're here today. It's all in the name of "optimization".
    (15)
    Last edited by Doopliss; 03-19-2025 at 09:03 AM. Reason: i can't type as usual

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