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  1. #191
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,621
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azurarok View Post
    Why is that optimization step jank? Weighing triple/swiftcast for the speed gain they give cast time > GCD casts as opposed to using it purely for movement is a pretty reasonable trade-off to have to consider, much like damaging gap closers.
    Don't know where you got that impression from, the next sentence in that post literally said I have no issue with Fire 4 being longer than the GCD.

    Quote Originally Posted by Rein_eon_Osborne View Post
    Did they mention giving BLM even more triple/swifts in 7.2? AFAIK, no words has been said about that at all. Although the implication of reducing Fire IV cast time to 2.00s does means that Triple/Swift usage on Fire IVs will no longer result in DPS gains. Which means they are there solely for mobility option than serving dual purpose like they currently do.
    Yes, reducing Fire 4 to 2 seconds, aka shorter than the GCD, means you don't need to use up Triple/Swiftcast for DPS and they can be used solely on the movement. Black Mage is already quite a mobile job, so I don't think it is going to be to the job's benefit. Maybe removing a stack from Triplecast will help? Though, lets be honest, there is only 1 thing the Black Mage mains want, and I do not blame them for it.
    (0)

  2. #192
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,107
    Character
    Flan Vongola
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Just my thoughts, but I suppose their general idea is to remove any layers of micromanagement in return of harder encounter design. At the same time, they're removing actions which frees up some slots in the limited cross hotbar.

    The encounter design is a small step up from EW (my personal view). But, I guess the new meta will be starring at the boss with their repititive patterms, instead of the hotbar/buff bar.
    (0)
    Last edited by xbahax92; 03-19-2025 at 08:09 PM.

  3. #193
    Player
    Wired-Lain's Avatar
    Join Date
    Jan 2022
    Posts
    52
    Character
    V'rynn Lain
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Auro_Seldaris View Post
    I'm sorry it makes it "unfun" for you, personally, to play. Please, ignore the fact that it's my main and I love it dearly as is. What do I , a BLM main since I started playing in Heavensward, matter? What does the class fantasy of having to trade cast times for superior damage, matter at all? It's all about YOUR personal feelings about a job you don't even main, and Yoshida should piss my goodwill and love for it away just to satisfy your selfish needs. Ignore the fact that I enjoy working within its limitations, ingnore that I love it and get the biggest rush when I finally understand a fight and learn the exact moments to use my abilities to tap-dance around the boss, evade its attacks and STILL get to keep my casts rolling. Please continue with your egotistical self-centered desires. Please destroy it, instead of just acknowledging it's not for you personally.

    WoW gets expansions that actually expand the game's content and core systems, adding new systems and features and shaking up the status quo every time. They even get WoW Classic, in multiple flavors, to boot.

    Meanwhile, I apparently registered for Final Fantasy XIV: Lowest Common Denominator Edition.
    Wish I could like this 20 times. These changes wont even make people like this main or love the job, they'll treat it it as an aesthetic they can swap to when they get bored, its all incredibly shallow and damaging in the long run to take this mass appeal, every job for everyone approach.
    (17)

  4. #194
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,317
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by xbahax92 View Post
    Just my thoughts, but I suppose their general idea is to remove any layers of micromanagement in return of harder encounter design. At the same time, they're removing actions which frees up some slots in the limited cross hotbar.

    The encounter design is a small step up from EW (my personal view). But, I guess the new meta will be starring at the boss with their repititive patterms, instead of the hotbar/buff bar.
    This also means that there's less and less to enjoy outside of savage/ultimate because of how easy all fights outside of those difficulties are, and even then people will play those fights to the point that they know what mechanics are coming up without even thinking about it. I know that something around 20% of the playerbase does savage, but gutting every other piece of battle content(via what we use to interact with it) for that 20% is a boneheaded idea.
    (6)

  5. #195
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,228
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Daralii View Post
    This also means that there's less and less to enjoy outside of savage/ultimate because of how easy all fights outside of those difficulties are, and even then people will play those fights to the point that they know what mechanics are coming up without even thinking about it. I know that something around 20% of the playerbase does savage, but gutting every other piece of battle content(via what we use to interact with it) for that 20% is a boneheaded idea.
    Take this tier for example, I have not done a single savage fight after I got the 8 books I needed for my weapon (thanks loot system that only works for statics).

    The time it takes to prog is usually enough to get utterly bored of a savage fight with the current job design.
    At that point the mechanics become muscle memory and the jobs themselves provide no engaging gameplay on their own to justify continuing, leaving no desire to run it beyond the absolute minimum required...unless you're chasing parses which require you to run the same fight 50+ times to get good crit RNG, since the jobs themselves have barely anything to optimize anymore.
    (4)
    Last edited by Absurdity; 03-20-2025 at 01:36 AM.

  6. #196
    Player
    CalvinDescoles's Avatar
    Join Date
    Feb 2014
    Posts
    267
    Character
    Razaan Archemaux
    World
    Moogle
    Main Class
    Red Mage Lv 100
    they sur do have "reasons" that they think are good and we don't actually have (or can only suppose). They are not ok with how many player actually play the job for *insert any reason* AND since EW we can be pretty sur by now that they really don't like all the different play style BLM had.

    So i don't know why we are still there talking about something they are decided to do since 2 years, that mostly only bother a small group of player and only do this to make the job more approachable for the most. They even start this campaign since EW by killing a lot of play style of any jobs. This is not BLM problem, this is Jobs Design problem in its entirety.

    In any case the casters will remain a shitty job role cause they have shitty arguments like "this guy casting hard so must dps hard" and "this guy is raising so must be very low dps" and their counter part ranged are as well so fucking low dps while bringing less and less each expac. We have seen player removing ranged in their comp to take a hard caster w/o any real impact anyway...
    (0)

  7. #197
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,510
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Auro_Seldaris View Post
    I'm sorry it makes it "unfun" for you, personally, to play. Please, ignore the fact that it's my main and I love it dearly as is. What do I , a BLM main since I started playing in Heavensward, matter? What does the class fantasy of having to trade cast times for superior damage, matter at all? It's all about YOUR personal feelings about a job you don't even main, and Yoshida should piss my goodwill and love for it away just to satisfy your selfish needs. Ignore the fact that I enjoy working within its limitations, ingnore that I love it and get the biggest rush when I finally understand a fight and learn the exact moments to use my abilities to tap-dance around the boss, evade its attacks and STILL get to keep my casts rolling. Please continue with your egotistical self-centered desires. Please destroy it, instead of just acknowledging it's not for you personally.

    WoW gets expansions that actually expand the game's content and core systems, adding new systems and features and shaking up the status quo every time. They even get WoW Classic, in multiple flavors, to boot.

    Meanwhile, I apparently registered for Final Fantasy XIV: Lowest Common Denominator Edition.
    On the one hand, based and fully justified rant.

    But people might not be seeing the end result of a change like this. Take this player as an example. They like BLM, as it was and as it is (for the next week, at least). They don't think they'll like the BLM coming with the patch. What if they're a BLM because they don't like any of the other Casters? Well, they'll have to swap role, right? Take it a step further: What if they play BLM, because it's the only job that gels with them? If they have literally no other job in the game they enjoy... why would they continue to play?

    Now, extrapolate this to the playerbase at large. Say there are 10000 BLM mains worldwide. Of those, let's say that 1000 of them stop playing BLM, and of that amount, let's say that 400 quit the game entirely because of it. Maybe 2000 players pick up and start maining BLM and replace those 1000 that left, yes, but where are those 2000 coming from? Other Jobs. They're not coming from outside the game, they're moving over from Melee, or other Casters, or whatever. This is especially a problem if it detracts from Tank and Healer, which already are less played roles. So what are we left with? A change that runs the risk of losing players from the game entirely, for the sake of... making it easier for non-BLM mains, to consider being BLM mains? This is a decision that has the potential to lose SE money in the long run, and doesn't seem to offer the potential to gain any significant increase in money, so why do the changes at all?

    Quote Originally Posted by Jeeqbit View Post
    Suddenly seeing Black Mages in all my roulettes (normally they are like unicorns). You can see how it's a casual hobby for people to play Black Mage sometimes or in some tiers, rather than something they play all the time.
    They're getting their last goodbyes in, before the job passes on into the next life forever
    (11)

  8. #198
    Player
    Auro_Seldaris's Avatar
    Join Date
    Jun 2019
    Location
    Ul'dah
    Posts
    210
    Character
    Aurora Seldaris
    World
    Gilgamesh
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    Black Mage is already quite a mobile job
    It's almost like that's a huge part of the problem with BLM already...
    (4)

  9. #199
    Player
    fawnshy's Avatar
    Join Date
    May 2020
    Posts
    4
    Character
    Greyson Cromwell
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Yeah, I'm genuinely heartbroken by this change :') I love(d) BLM. The removal of Sharp Cast and then the inability to cast Thunder at will were a few of the funeral bells for me. I knew it was only a matter of time before we lost BLM in the job homogenization process, but BLM has always been the job I could rely on to provide a challenging, fun and dynamic experience in just about any duty. I never felt, when struggling and performing poorly, that I wanted to give up and play another job - I became determined and even excited to do better next time. That was the entire draw for me. I loved failing and then experiencing the high of nailing my rotation when I knew I'd done everything right, and that it was my own refusal to give up that had gotten me to that point!

    Again, I knew this was coming. I'm also a healer - I'm used to disappointment! But this feels like the biggest gut punch yet, because for a little while I actually thought BLM, at least, might remotely resemble the job I loved for a while longer.

    Choice has been slowly but surely removed in favor of ease, leaving nothing at all for those of us who value job identity and complexity over repeatable encounters having slightly more involved mechanics - mechanics which will ultimately be reduced to tedium because of their repeatability through roulettes and the like. I always felt there was something I could have done better as a BLM in various encounters, but once you've got a dungeon, boss or trial's mechanics down - that's it. You're done.

    But I'm a midcore player, through and through, and as Yoshi P has explicitly told players like me, I should "just go play Ultimate" and stop complaining, because God forbid your devoted player-base provide any feedback that isn't doting and supportive to a fault. I'm just tired of loving this game when the people making it seem to carry so much disdain for players like me.
    (9)

  10. #200
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,187
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    I joined in on the BLM mourning tour. Still meeting others doing the same half the time, and getting mourn commendations.
    (3)

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