I was actually just referring to the weapons that were made for class only. I didn't read this OP and then zoom over to the patch notes to spend a buncha time pouring over every detail. Funny if what you say is true though.
So as for you response: good job?
my issue is why are the first hard recipes for junk gear. I really don't mind the format of the recipe, i do question if adding parts is counter productive to item reform but i really don't mind. My fear would be that it becomes a trend for all new recipes when we get a lvl cap increase. after all they plan on scaling our inv back to 100 slots in the future. I actually have a bigger problem with having so many materia then anything else but this thread has really focused on the class gear. I really don't mind class only gear either, but having it be made from rare mats and hard recipes to produce lvl 2 rare is dumb, should a been job and class gear or job only.I like the fact that crafters get content, but I don't really understand the restrictions. People wanted more restrictions, so here you go, you got what you asked for.
As for the multi-step process, what's wrong with that? It's fair to make high-end crafting involve multiple steps. This is in no way as grueling as Dodore Doublet ever was, so it's not like it's as challenging as it could be (and someday might be).
I think the issue here (for me personally) is the fact that these weapons really don't have much value. It would be nice if they could make crafters involved in other areas of endgame (i.e., making job gear and weapons) rather than just making gear for classes which no one will ever really have much need nor desire for, except to AFK in town with weapon unsheathed.
This is consistent and sensical.To address the question about "Why are these types of items in the new recipes when they were removed in a previous patch?" The reason why nuggets where removed from recipes alongside the recipe adjustments was due to the fact that many low-level recipes had multiple steps in their recipe making them overly complex. It wasn't meant to be taken that they would never be used again in the future.
As we stated previously, the below is the plan for new recipes:
-Low level: No multi-step materials, easy to craft
-High level: Multi-step materials, high difficulty
The recipes added this time were high-level ones.
This, however, is not.To speak specifically to "why are these new weapons class-specific?" - the development team plans to implement a variety of equipment that meets and fulfills all types of needs for the adventurers of Eorzea. It just so happened that those implemented this time were class-specific. With this said, it wasn’t their intention to try and change battle balance or force any particular type of play style because of the implementation of class-specific equipment.
First, why Job Specific gear is tolerable. When you play as a job, you are changing to a role that is both narrow and specific. Because the role is defined and narrow enough, gear tailored specifically to that job is logical.
However, classes are not defined roles, and if you had to define them, they would change depending on the encounter and the player. Developing specific gear to fit roles that change is impossible without making the set as a whole ineffective.
Futhermore, there is already a game mechanic that allows classes to develop gear for their specific purposes. For example, instead of developing a set of GLA/MRD gear with +healing potency on it, a GLA or MRD can use existing gear with +healing Materia attached.
Finally, the new equipment is not very useful, as classes are not always very useful ( there are exceptions ). So although there is a serious problem in the design for such equipment, the entirety of the problem does not solely reside within the equipment themselves; the poor implementation of the Job System and poor maintenance of the Armoury/Class System is to blame as well.
My suggestion would be to place a higher priority in striking better balance between classes and jobs (Defining roles: For example, If Warrior's role is to be a Tank, make Marauder a better DD. Or if Whitemage's role is to be a Healer, allow Conjurers to DD and provide different buffs to the group; or, if such changes do not fit design specs, development on other jobs to fit those roles should be a priority). Then Design Job and Class equipment for those specific roles.
Last edited by Roaran; 04-27-2012 at 11:46 PM.
Just because YOU will never use this new equipment does not mean no one will. I personally prefer Pug over Monk. And what if I was on a team that decided that we need an emergency healer more than some extra DPS or something along those lines? Switching to a Pug would be a very strategic and beneficial move. Not to mention that the Pug, once again with its broader series of abilities, is much better for soloing than Monk in many situations. And for those times I would LOVE to have some gear specifically for my Pug class.
I think people need to realize that Jobs are sidegrades, not upgrades. Meant to be better in certain situations not all situations.
This game should not cater to people who wanna heal on monk, enough said. I have deemed that silly talk and there will be no more of it.Just because YOU will never use this new equipment does not mean no one will. I personally prefer Pug over Monk. And what if I was on a team that decided that we need an emergency healer more than some extra DPS or something along those lines? Switching to a Pug would be a very strategic and beneficial move. Not to mention that the Pug, once again with its broader series of abilities, is much better for soloing than Monk in many situations. And for those times I would LOVE to have some gear specifically for my Pug class.
I think people need to realize that Jobs are sidegrades, not upgrades. Meant to be better in certain situations not all situations.
Well, I found it quite reasonable. I also embrace the fact that XIV at least tries to move away from this stupid holy trinity that's plagued other MMOs.
I said it in another thread and I'll say it here....
You guys forget once PvP is implemented...that Jobs will be realized for playing through the game.
...but if you want to PvP it will be done through classes...Flexible classes will be desired for PvP.
Jobs were meant for specialization to play through the game in groups...just because we have Jobs doesn't mean that classes are obsolete.
Just a though ya'all.
so your saying SE are idiots for giving us PvP gear 9 months plus/minus before we have pvp instead of giving us more job gear that we can use now, i agree.I said it in another thread and I'll say it here....
You guys forget once PvP is implemented...that Jobs will be realized for playing through the game.
...but if you want to PvP it will be done through classes...Flexible classes will be desired for PvP.
Jobs were meant for specialization to play through the game in groups...just because we have Jobs doesn't mean that classes are obsolete.
Just a though ya'all.
also i never said classes are obsolete, but we have had them since launch and they can wear almost everything already, weve had jobs for one patch and already making gear for class only... i really don't see why people are so blind to this type of backwards thinking.
isn't it a little bit myopic to say that anything you don't want to use (rather than can't use) is a stupid thing to add to a game for thousands of other people? consider for a moment that there are people in this thread who've already said they'd make full use of the new additions. just be patient, you'll get your turn.
on another point, if they always give people exactly what the majority are clamoring for every patch cycle, you end up with world of warcraft-style itemization, where the next set always has to be far better, and gear balloons ridiculously out of control. the level cap is only at half of what their probable target is. there's a reason why garuda weapons don't blow ifrit weapons out of the water... except in awesomeness of visual![]()
Jobs are not an evolution of the classes. Just more specific and refined versions of them. They are not designed to replace them they are there to better fit a need in a party that may be lacking. Too much narrow thinking going on here. What is really going to blow the minds of the narrow thinkers is when they come out with more then one job for the classes. OMGZORS ME NARROW MIND JUST IMPLODED. Experiment first, push panic/stupid button second.
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