Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast
Results 111 to 120 of 131

Dev. Posts

Hybrid View

  1. #1
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Yall retards if you think Classes aren't useful or Jobs are OP. Probably the same people that full-time AF and think they are geared properly.
    (4)

  2. #2
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    i dont understand why people whine and cry about content. if you dont like it or feel like its useless, dont use it. simple. they are trying to expand this game horizontally with this patch to appease different players and playstyles.

    im glad garuda weapons aren't a full upgrade over mog/ifrit. it sucks to work ur ass off getting mog/ifrit weapon only for it to be obsolete in 3 months.

    i am not against giving players options or content. any content is good regardless of how useless you think it is
    (6)

  3. #3
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    You all forgot one thing: AF Weapons that are craftable, supposedly delayed in 1.22 to some a/b/c/d/e/f/g patch. I bet that these stuff are the foundations required to upgrade into AF weapons.
    (0)

  4. #4
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by MariyaShidou View Post
    You all forgot one thing: AF Weapons that are craftable, supposedly delayed in 1.22 to some a/b/c/d/e/f/g patch. I bet that these stuff are the foundations required to upgrade into AF weapons.
    Even if they don't upgrade to AF weapons, they could be a good balance to the AF weapons. (Meaning you'd have a Bard only Af weapon or an Archer only Darksteel weapon).


    Also: (not directed at whom I quoted)
    I like soloing as my CNJ. A solid, CNJ-only weapon would be a nice thing to have. I can see why some other classes weapons have 'less-use' but eh, not every new weapon/item is gonna be BiS all the time. If you don't like the Darksteel weapons, you don't have to craft/use them. For soloing, they seem like nice weapons to have...esp if you don't have Primal weapons for those classes yet.
    (2)
    Last edited by Kinseykinz; 04-27-2012 at 03:25 PM.

  5. #5
    Player

    Join Date
    Mar 2012
    Posts
    71
    Quote Originally Posted by MariyaShidou View Post
    . I bet that these stuff are the foundations required to upgrade into AF weapons.
    That sounds right.

  6. #6
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    From a logical and practical point of view, I believe that it can make sense in a way that there are 'class'-unique gear. For example, take a Lancer.

    A DRG focuses on pure DPS, subjecting their gear and weapons to achieve that particular purpose. That involves having gear attuned towards damage, accuracy, and items that are least able to attract attention. Hence, the job-unique gear. That's the practical side. In a logical manner, that means that the DRG itself has no affiliation with all the other processes of maintaining HP, supporting others, giving a rest to other members of the party. There is zero compatibility with magic as a DRG.

    A LNC, however, is subject to a much larger variety of ideals. At crucial times, they can step back to take a backline support role, giving an occasional hand to a supporter who may be struggling. Mayhap even take up a frontal position and gain the enemy's attention while the usual tanker recovers enough to take over the role. Thus, the gear must be subject to a lot more variants and manners which a DRG otherwise cannot use. One major difference is that a LNC CAN BE ATTUNED TOWARDS MAGIC.

    The 'ki' running through each of them is different - having the wrong item in hand to channel such a 'ki' will not work as well as a specialised one for each. Take a real-life example; cutting meat in the kitchen. For normal pieces of meat, a medium sized knife will work. However, as you reach more intricate meats, such as eye fillet, or more bulky ones, such a leg, the blade must be different. The medium-sized knife may work on both, but not effective as a smaller, precise knife for the eye fillet, or a meat cleaver for the leg. However, can you use a smaller, precise knife on the leg, and cut it through, or a meat cleaver on the eye fillet, and produce decent dices of meat without destroying the muscle structure?

    A DRG cannot use all the LNC can use in terms of abilities and the structure and ideals in combat. The other way around also happens. Why, then, must the DRG must be able to use all the LNC can wear in terms of traits and bonuses given, when a LNC cannot take up the specialised abilities as a DRG? The DRG is not an advanced step as a LNC - it is a specialization of the role a LNC was designed around. There is no reason why they must give the advantage towards the DRG when they are, in the end, two separate entities, and entitled to their unique purposes and outfittings.
    (5)

  7. #7
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by whoopeeragon View Post
    From a logical and practical point of view, I believe that it can make sense in a way that there are 'class'-unique gear. For example, take a Lancer.

    A DRG focuses on pure DPS, subjecting their gear and weapons to achieve that particular purpose. That involves having gear attuned towards damage, accuracy, and items that are least able to attract attention. Hence, the job-unique gear. That's the practical side. In a logical manner, that means that the DRG itself has no affiliation with all the other processes of maintaining HP, supporting others, giving a rest to other members of the party. There is zero compatibility with magic as a DRG.

    A LNC, however, is subject to a much larger variety of ideals. At crucial times, they can step back to take a backline support role, giving an occasional hand to a supporter who may be struggling. Mayhap even take up a frontal position and gain the enemy's attention while the usual tanker recovers enough to take over the role. Thus, the gear must be subject to a lot more variants and manners which a DRG otherwise cannot use. One major difference is that a LNC CAN BE ATTUNED TOWARDS MAGIC.

    The 'ki' running through each of them is different - having the wrong item in hand to channel such a 'ki' will not work as well as a specialised one for each. Take a real-life example; cutting meat in the kitchen. For normal pieces of meat, a medium sized knife will work. However, as you reach more intricate meats, such as eye fillet, or more bulky ones, such a leg, the blade must be different. The medium-sized knife may work on both, but not effective as a smaller, precise knife for the eye fillet, or a meat cleaver for the leg. However, can you use a smaller, precise knife on the leg, and cut it through, or a meat cleaver on the eye fillet, and produce decent dices of meat without destroying the muscle structure?

    A DRG cannot use all the LNC can use in terms of abilities and the structure and ideals in combat. The other way around also happens. Why, then, must the DRG must be able to use all the LNC can wear in terms of traits and bonuses given, when a LNC cannot take up the specialised abilities as a DRG? The DRG is not an advanced step as a LNC - it is a specialization of the role a LNC was designed around. There is no reason why they must give the advantage towards the DRG when they are, in the end, two separate entities, and entitled to their unique purposes and outfittings.
    How dare you try to make rational sense of such a trivial issue!? No but seriously I agree with everything you just said. It's as if people have forgotten that jobs are essentially PIDGEONHOLED into certain roles whereas classes are all about versatility, and thus require versatile weapons in addition to having stuff that makes them stand out.

    Me thinks all this is is a bunch of people just jealous of the cool-looking stuff(especially the bricks) that for some reason they think they're missing out on. I can't wait to see this blow over once job-specific weapons are released.
    (4)

  8. #8
    Player
    Forte's Avatar
    Join Date
    Dec 2011
    Posts
    139
    Character
    Solumbum Hircine
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    I cant wait till job exclusive weapons come out and this forum pops up again with all the same BS about jobs lol I love how everyone jumps up and down over a simple game sit back, shut up and wait. You will get your OMGWTFBBQ weapons for jobs soon so be patient.
    (3)

  9. #9
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I think it's humorous that people complained when they took parts out as now crafters have nothing to use for leveling; maybe that's why certain pieces are back? O.o
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    I like the fact that crafters get content, but I don't really understand the restrictions. People wanted more restrictions, so here you go, you got what you asked for.

    As for the multi-step process, what's wrong with that? It's fair to make high-end crafting involve multiple steps. This is in no way as grueling as Dodore Doublet ever was, so it's not like it's as challenging as it could be (and someday might be).

    I think the issue here (for me personally) is the fact that these weapons really don't have much value. It would be nice if they could make crafters involved in other areas of endgame (i.e., making job gear and weapons) rather than just making gear for classes which no one will ever really have much need nor desire for, except to AFK in town with weapon unsheathed.
    (2)


Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast