there is so many items per level and class i get confused to buy stuff they need to remove some
there is so many items per level and class i get confused to buy stuff they need to remove some
I wish they would just kill classes..... <_< in my dreams~
Retired FFXI character: Ranok of Sylph




MRD seems to do a lot better solo/light party than WAR in my experience. More HP, access to CNJ spells. And on Ifrit, LNC and THM are MUCH more helpful to the party than their respective jobs. There will always be a place for classes. Maybe some people even prefer classes over jobs. The new class weapons will be used. Just because YOUR opinion is that classes are trash and shouldn't be played doesn't mean you have the right to come onto the forums and act your views count as everyone's and shut down people who say otherwise.
If the devs come up with something you don't like then you can have your opinion, but let the rest of us play the game how we want.

Like I stated earlier. Its not as though also allowing jobs to equip the gear would make players who prefer playing as classes unable to do so. I don't think that it should be only usable by jobs, but rather be usable by both jobs and classes.MRD seems to do a lot better solo/light party than WAR in my experience. More HP, access to CNJ spells. And on Ifrit, LNC and THM are MUCH more helpful to the party than their respective jobs. There will always be a place for classes. Maybe some people even prefer classes over jobs. The new class weapons will be used. Just because YOUR opinion is that classes are trash and shouldn't be played doesn't mean you have the right to come onto the forums and act your views count as everyone's and shut down people who say otherwise.
If the devs come up with something you don't like then you can have your opinion, but let the rest of us play the game how we want.
In reality I feel as though anything equipable by a class should automatically be equipable by its corresponding job. You would think gear compatibility would transfer just as all the classes base skills do. But I guess that's just me.



Again, the jobs and classes are geared for different type of play stiles and in most cases, different type of play stile would require a better distribution of stats. We are restricted on how many times we can re-spec stats, so the dev team introduces gear that solves that issue.Like I stated earlier. Its not as though also allowing jobs to equip the gear would make players who prefer playing as classes unable to do so. I don't think that it should be only usable by jobs, but rather be usable by both jobs and classes.
In reality I feel as though anything equipable by a class should automatically be equipable by its corresponding job. You would think gear compatibility would transfer just as all the classes base skills do. But I guess that's just me.
So if i read this correctly, the epic bow on http://lodestone.finalfantasyxiv.com...d32d2c56fc6f7a
is arc only, and i wont be able to wear my sexy bard af with it... hmm nice bow no outfit screw that.

lol crafted gear > af gearSo if i read this correctly, the epic bow on http://lodestone.finalfantasyxiv.com...d32d2c56fc6f7a
is arc only, and i wont be able to wear my sexy bard af with it... hmm nice bow no outfit screw that.


Why does the Archer in the video get to wear Darklight Set then? that's cheating!
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