Have been lurking the forums a bit now and this is the first post that's made me make the account to reply.
I think one of the first corrections I want to make to people is that Trusts is not the 'Easy' mode of the game. It's actually playing with others. Yes you can sit in dungeons and do nothing and Trusts will get you through. But if you play with people you don't even need to be alive when the fight is over to get your clear. A good healer can prolong a bad player's life span way better than Trusts and even then you can be on the floor and still get that MSQ progression. You'll never be gated so long as there's at least one or two people good enough to finish the dungeon while you're on the floor. Whether this is good or bad conceptually is another topic, but it's a point I believe should negate the 'These people shouldn't be gated from MSQ' argument.
If the response to that is then "These people shouldn't have to be on the floor to finish the fight" then I agree! They shouldn't. But this isn't a gameplay option at the point people have been arguing but rather a pure accessibility option. Since, let's consider what a person has to be unable to do to actually be completely unable to progress the MSQ. They need to:
- Lack the Hand-Eye Coordination to react in time to telegraphed atacks.
- Be unable to retain new information after wiping. (Fights are scripted, so it's possible to know what's going to happen before it happens.)
- Fail to memorize core fight mechanics (stack, spreds, proximity...etc)
- Be unwilling to focus exclusively on survival instead of multitasking damage and dodging.
- Be unwilling to play a new job that may be easier. (This is where I put the healers that dies instantly).
- Be unable to work with teammates or communicate their need for assistance.
I could brainstorm more but my point here is that the bar to genuine inability to progress is so low that I cannot fathom it being anything less than a percent of a percent and, as much as I hate to say, to some extent self inflicted via inflexibility. I just cannot see how this is an insurmountable wall.
And, to drop niceties for a second. The first time I saw this thread I couldn't help but wonder what people have been doing to get to Dawntrail and not have picked up on some basic skills expected of them. By that point hundreds of hours should have been achieved.