Results -9 to 0 of 209

Threaded View

  1. #10
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    You are talking about people that already perfom at a high level, they can tell you they are clickers, but do you really know how they play? There is certainly a difference between clicking some abilities that you don't use that often, or clicking your entire rotation, that must be so exhausting i can't even imagine that.

    I highly doubt a high end player clicks all his stuff, they most likey use a mix of some keybinds for their core skills and click the rest like most people do.
    I had one guy in my static raid in shadowbringers that clicked most of his stuff, he so often failed at mechanics where he had to move quickly it was very noticable, and when i found out he was clicking, it clicked with me why he made so many mistakes.

    Even when it is viable, we are not talking about the top endgame players than can do it, but the low end casuals that struggle with easy & normal stuff because of it.


    I think the good news is that some progress in understanding has been made in this thread.

    There seems to be an acknowledgment that some players who struggle are trying to play the game well, but their limitations are being produced by UI and HUD lay-out. This doesn't address the fact people have different cognitive and physical abilities, but it's a start.

    I hope moving forward we can cease assuming such players are simply lazy and not trying.

    I still think dual-track difficulty in MSQ content has considerable merit, however, since it would provide high-end raiders with a more pleasurable experience when they're grinding normal content for tomes.

    Edited to add:

    Quote Originally Posted by Eesh View Post
    Have been lurking the forums a bit now and this is the first post that's made me make the account to reply.

    I think one of the first corrections I want to make to people is that Trusts is not the 'Easy' mode of the game. It's actually playing with others. Yes you can sit in dungeons and do nothing and Trusts will get you through. But if you play with people you don't even need to be alive when the fight is over to get your clear. A good healer can prolong a bad player's life span way better than Trusts and even then you can be on the floor and still get that MSQ progression. You'll never be gated so long as there's at least one or two people good enough to finish the dungeon while you're on the floor. Whether this is good or bad conceptually is another topic, but it's a point I believe should negate the 'These people shouldn't be gated from MSQ' argument.
    This is, of course, true. The question then is whether getting carried through dungeons is desirable. I'd suggest it is not for both the struggling players and those with the skill to carry them.
    (1)
    Last edited by Mawlzy; 03-13-2025 at 04:36 AM.