Quote Originally Posted by Kacho_Nacho View Post
Fair point. Honestly, I wish CS3 would stop being so focused on job balance and would work on making the jobs fun again, especially the healers because they are the canaries in the coal mine at the moment.
I agree I think job balance is important, but job balance means nothing if the jobs themselves aren't fun or meaningful.

I think issues with DPS are relatively easier to solve compared to support based jobs (tanks/healers), with Supports I really have I hard time believing by 8.0 they would actually be in a decent spot, I mostly think they will go back on "2 minute meta".

The issue is I think support jobs are more of a afterthought towards balance, It's much easier to make skills all the same but rebranded under a different name in the case of tanks, In the case of healers the heal kits might feel slightly different but all end up again feeling the same, with the added downside that you got so much healing bloat that theirs not really room for interesting damage buttons on healers, this is also partly effecting tank rotations being boring 1, 2, 3 snoozefest.

The solution at least would make the baseline of healer and tank kits more interesting without so much "bloat skills" tanks for example don't really need as much defensives as they do, I also don't think healers do, the last factor of this is also that encounter design effects support jobs way more then DPS jobs, for a properly balanced and fun game encounters need and should always take into account what both Tanks and Healers have, especially hardcore content.