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  1. #15
    Player
    DallsBeep's Avatar
    Join Date
    Jul 2024
    Posts
    73
    Character
    Private Embers
    World
    Zalera
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Valence View Post
    It's hard to address anything because you're not open to consider that damage isn't the only metric, and bring up silly arguments like 1vs1 which has literally no place in a team game. GNB has no crowd control beyond its LB to secure kills, GNB will be out of dashes if it tries to chase too long, GNB can be baited to overextend if it really goes full baboon and punished by a team that actually knows how to take advantage of this. If you're fixated on the scoreboards at the end of games, where damage tallies only tell a partial story btw, then you'll also have noticed that GNB damage numbers are padded like crazy at times because people keep hitting the GNB under nebula like monkeys, so guess what happens at the end?

    If damage is such a huge factor, and don't get me wrong, damage is important, then why is that green/blue (no GNB) comps perform better than full red ones? Or than a full red one with a GNB?

    GNB is a very good job though, sure. Not arguing against this. Perhaps I got baited by the 1vs1 argument...
    I explicitly said damage isn't the only metric. Yes, if a GNB plays stupid he will get swarmed same as any other class. The issue isn't the survivability. It's that it has high survivability of a tank with much better damage than other tanks. I think GNB should have the highest dmg of all tanks. I think GNB should be able to kill most other classes 1vs1, I actually think it's part of the identity of the class that it has good dmg. Just not to the extent it currently is. And yes 1vs1 still does matter in a team game. Just because a 1vs1 is occurring does not mean it's happening at a "random corner of the map". If a match comes down to the wire and it's essentially down to a 2v2 or 1vs1 to determine who's going to win, having a lot of dmg is going to decide who wins that match the majority of the time because it's just about who gets bursted first. There are plenty of instances where that's going to matter.

    And obviously healers mitigate damage. Any team with a healer is better than without one. Again I don't even know what that has to do with anything. Nobody even mentioned healers anyways that I remember except for yourself.

    If you want to know how I feel about healers/PAL, look at my very short post history, there's a thread I posted in like a year ago where I advocated for it as the meta against another supposed "high level" player. I was advocating cover before this "sustain meta" was even a f'ing thing. I'm well aware of all that.

    https://forum.square-enix.com/ffxiv/...Big-Four/page2
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    Last edited by DallsBeep; 02-28-2025 at 09:19 PM.