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  1. #11
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,168
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    GNB is still a very good job at top level (or meta for randoms) but hardly the best one, but it's probably one of those jobs that are beyond OP at lower levels, where they just run past your frontline casually and start murdering your ranged backline because nobody knows how to deal with them.

    Quote Originally Posted by Mawlzy View Post
    I wonder if they're nerfing PLD to nerf stalling strats, when a better way to do it might be to nerf PLD's invuln rather than other buttons?
    No they're nerfing cover guard into elixir. PLD will be vulnerable for 1 second during the elixir, and probably even closer to 2s since there is always a small delay between the cover/guard and when the targer player starts potting. I do not know if this is what was intended with the guard changes, since their initial and stated aim is to reduce point stalling with people guarding when their team is losing, waiting for a game changing LB to crop up.

    It's true that PLD can stall for crazy with its LB though. PLD's kit is pretty batshit even post nerf.

    I think reducing Guard duration is probably a good thing (tentatively), because you don't need a Guard that lasts ages. Guard has many great applications but popping it when you're about to die isn't it as it's a proactive tool and not a reactive one (except vs certain LBs with delays). Being able to move back to cover a little better is probably beneficial as a tradeoff.
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    Last edited by Valence; 02-28-2025 at 07:25 PM.