Quote Originally Posted by Ath192 View Post
AI will reduce the cost of development of these types of games enough that someone will make a good one for those seeking challenge and gameplay, right now it costs millions but as AI advances and can produce HQ assets and such the teams developing these games will be able to get really lean to where enthusiast communities will be able to release games that fit their niche.

It will compose the music, sound effects and graphical assets, so really you will need few developers familiar with using a good engine to produce decent games.

For example this is an AI song:

https://www.youtube.com/watch?v=7VJ-rYBC68Q

It's good enough for a game if you ask me, and its free to use. It will only get better from today.

In fact, as hated as the opinion may be CBUIII should use AI to design armor sets for those times where they don't have the time to manually build the sets themselves. Instead of gee... IDK, reusing the same assets over and over again with a different color.

The music is mediocre. And not in the sense that there are tonal errors like AIs producing extra fingers, but in the sense that it's random #10,000 music, with no personality whatsoever.

I'm not trying to be nasty, but people like you scare me. Because if you make up the average consumer base, then any originality or particularity will gradually disappear in a mass production that will be neither good nor bad, and whose only characteristic will be to be “average”. This is what studies on AI point out : the production of creative texts by AI is not bad, per se, but tends towards a standardized production without much flavor, with a noticeable loss of creativity in the texts produced over the long term.