There may be players who are like that, sure, but the big problem FFXIV is having is that content is not long lived enough to warrant these patch times. This is an MMO, and the big substancial "spend a lot of time in it" content is scheduled to release a year after the expansion launched. Its not rocket science that if you give players fun gameplay content where they can sink their teeth in and willingly spent time in (and enjoy doing so), you will get less complaints.
Other games have solved that issue a long time ago, and even WoW seems to have gotten the hang of it with its latest expansion release. Why we don't hold CS3 accountable for a lack of engaging long term content early on is beyond me to be honest.
Dawntrail was promised to bring us new iterations of content we already know (field operations, deep dungeons, variant dungeons), and in the last half year since the expansion release, the only thing that was released that was "out of the ordinary expected content pipeline" was chaotic. Everything else either boiled down to one and done content (MSQ, Hildibrand, Role Quests) or short daily/weekly stuff to do (Pelupelu, NPC commissions, a 24 man), both with no real longevity, the same dungeon that we have played since Shadowbringers with 10 different coats of paint that gameplay wise puts the director of the game to sleep, and a couple of
raids Bossfights that most interested players have cleared within a few weeks. Its not that people are not patient, usually people know and understand development of a game takes time. No one can create something as fast as it is consumed. Its that they are baffled that a studio like CS3 thinks that the drip bits of content they give us are actually good enough to warrant a 10 bucks subscription fee when other games do what they do, but better. They literally have a golden goose in their pen and chose not to do the bare minimum to keep players engaged. That's on them. Not on the perceived impatience of players.