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  1. #31
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,043
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Cleretic View Post
    snip
    You have yet to actually explain why a linear story necessitates a linear design other than “it’s the way it is” especially since ARR directly refutes it because ARR is just as linear in its design but it doesn’t actually enforce linear progression through the zones

    All stories are by function linear, because they move in one defined direction, that doesn’t mean that the locations that surround the story need to be linear. This is like “non linear world design 101” even looking at other MMO’s, take something like RuneScape, its later installments have a very linear storyline to them, does this make the world linear? No it just says “do whatever the hell you want”. What is it about 14’s story that FORCES the world design to be linear, especially using your example of raktika which you again took out of context the “you will be full of holes if you go there” is just playing into an arbitrary block they themselves created as the level range physically can’t block you

    It also leads to you ignoring or misinterpreting points, I never said the tempest was a good design, I said if they went more open they could retool the tempest to be more open while still effectively blocking off amurot. Like let’s say you can hear a rumour in a town in Lakeland if you complete a quest, that rumour is that Bismarck can be awoken with a special rare item in Ill mheg. If you get said item you can awaken him and access the tempest (minus amurot) early, or thus gets skipped if you do the MSQ directly. It makes Lakeland seem more alive, quest rewards are more than useless pity gold and the world is more open. This would also be combined with actually rewarding exploration of zones outside of where the MSQ goes
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    Last edited by Supersnow845; 02-26-2025 at 02:16 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess