Quote Originally Posted by Supersnow845 View Post
Why does this linear structured story enforce linear movement through the world even when you aren’t actually engaging with the MSQ
Because the whole game revolves directly around the MSQ ever since HW and the world is directly created based on it. This hasn’t been an open-world MMO since ARR and it’s not exactly a secret.

Quote Originally Posted by Supersnow845 View Post
Blocking something like amurot is fine because that’s actually plot integral. Can anyone give me a valid reason why I shouldn’t be allowed to visit shaaloni or western arm areng

Like why enforce a linear world just because the story is linear
Because we are in Tural because the story put us there and the story has us follow a specific scenario that is happening on the other continent. Besides that, there is absolutely nothing for you to do except “explore” the most boring zone ever provided in an expansion or do some gathering.

There is nothing of tangible value of being allowed to Shaaloani except the subjective feeling of “exploration” which you will get anyway once the area clears. It’s a dead end since the Heritage Found, Solution Nine, and Living Memory zones do not exist in this world yet and all that you’ll accomplish is meeting yet another artificial barrier preventing you from exploring Yyasulani.