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  1. #30
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    3,083
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Could you maybe argue exactly what the person is saying rather than arguing the most convenient conclusion of their argument to make the point you want to make
    I'm going to be so blunt as to legally classify as a hammer here: this argument we've been having with you is so shallow, and so circular, that I don't see any value in addressing your points. You didn't listen to the last seven times people told you why zones are linearly opened according to the linear story structure, why would you listen to the eighth? Especially when, as Mikko pointed out, your own examples and arguments have been increasingly... odd at best, and frequently full of claiming subjective things to be objective fact; why you think The Tempest is a good example in your favor, a zone that's physically inaccessible and literally makes no sense without context, I have no idea... except that you've decided that it's A Good Exapansion Zone.

    I want a deeper and more interesting conversation than that, and if you're not about to bring that, I will. So, I noticed and dug into something: that among all these increasingly-flimsier zone examples you keep bringing up, are examples that don't even make sense in that context: the Sylphlands and Proud Creek. Those are completely unrelated to the central argument of 'I want to go to Rak'tika before the story does*', so I wanted to dig into that; places like that still exist as places like the Glostfired Bank in Kozuma'uka, they just aren't in disparate level ranges... and the only thing that the Sylphlands and an early Rak'tika trespass would have in common is 'the level range is out of wack'.

    So that's the part you value; being able to go to somewhere that vastly outlevels you because it's designed for a later level range. Let's talk about that, instead.


    *By the way, the reason you can't go to Rak'tika early is 'you would get shot'. Every major group in Rak'tika hates outsiders, and two of the three groups there outright threaten to shoot us when we first meet them (ironically, the third group is the actually hostile one). We only get passage through because the story justifies the Night's Blessed and the viera of Fanow letting us through; 'Rak'tika being normal' before that point is Rak'tika filling you full of holes.
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    Last edited by Cleretic; 02-26-2025 at 01:45 PM.