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  1. #1
    Player
    YarnMage48's Avatar
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    Makoto Yumishi
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    Goblin
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    Red Mage Lv 100
    There seems to be a miscommunication here. I don't consider Dosis to be "filler". Well, if you're saying that the primary single target damage button for each healer is functionally the same across classes, then yes, they are indeed quite similar. Though I do have to say that I find the "Eukrasion" gimmick to be neat. Yes, in practice, all it really changes is the amount of space needed on my hotbar for GCD skills. But I still think it's neat, nonetheless. Regardless, that's not the point I was making. The point is that if you ignore differences, you will only see similarities.

    I've already discussed several differences between SGE and SCH. I've also already discussed some barriers for further differentiation between healer classes.

    If you only want to see the similarities, then I can't stop you. No matter what you choose, I will continue enjoying the game.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Andreas Cestelle
    World
    Jenova
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    Scholar Lv 100
    Quote Originally Posted by YarnMage48 View Post
    There seems to be a miscommunication here. I don't consider Dosis to be "filler". Well, if you're saying that the primary single target damage button for each healer is functionally the same across classes, then yes, they are indeed quite similar. Though I do have to say that I find the "Eukrasion" gimmick to be neat. Yes, in practice, all it really changes is the amount of space needed on my hotbar for GCD skills. But I still think it's neat, nonetheless. Regardless, that's not the point I was making. The point is that if you ignore differences, you will only see similarities.

    I've already discussed several differences between SGE and SCH. I've also already discussed some barriers for further differentiation between healer classes.

    If you only want to see the similarities, then I can't stop you. No matter what you choose, I will continue enjoying the game.
    What do you consider dosis to be if you don’t consider it filler. I mean that’s literally what it is in the most literal sense of the word. It’s what you press when you don’t have anything else to press. I don’t get how that can be up for debate
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Azurarok's Avatar
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    Medim Azurarok
    World
    Siren
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    Machinist Lv 100
    There were so many more differences between healers (or all the jobs in general) in the past of course we're focusing on the similarities to be an issue. That's kind of the point of the thread.
    (1)

  4. #4
    Player
    YarnMage48's Avatar
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    Makoto Yumishi
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    Goblin
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    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    What do you consider dosis to be if you don’t consider it filler. I mean that’s literally what it is in the most literal sense of the word. It’s what you press when you don’t have anything else to press. I don’t get how that can be up for debate
    An important part of my toolkit, just like everything else on my bar.
    (0)

  5. #5
    Player
    TheDustyOne's Avatar
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    Dusty Two
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    Behemoth
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    Red Mage Lv 100
    Quote Originally Posted by YarnMage48 View Post
    An important part of my toolkit, just like everything else on my bar.
    Just because it's important doesn't stop it from being filler.

    Every melee 123 combo is important, but it's still filler in that it's what your press when there's nothing else to press. Burst Shot on Bard is important, but it's still the filler button when you've got nothing else to press. Dosis is the primary attack button for Sage, but you still only press it because there's nothing else to press.
    (2)

  6. #6
    Player
    YarnMage48's Avatar
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    Makoto Yumishi
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    Goblin
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    Red Mage Lv 100
    Quote Originally Posted by TheDustyOne View Post
    Just because it's important doesn't stop it from being filler.

    Every melee 123 combo is important, but it's still filler in that it's what your press when there's nothing else to press. Burst Shot on Bard is important, but it's still the filler button when you've got nothing else to press. Dosis is the primary attack button for Sage, but you still only press it because there's nothing else to press.
    See the issue here is this idea that any skills in a kit are "filler". Damage spells aren't what I use when I have nothing better to do. I use them because I would like to do damage to the boss.

    The way I see it, the more damage I do to enemies, the faster they die. The faster they die, the less damage they do to the team. In the words of Mr. Happy in his healing video, "The enemy cannot hurt you if they are dead". And really, what's more effective at mitigating damage? A shield? Or just killing the enemy before they can dish out that damage?

    Every damage option we have is an opportunity to kill the boss faster. None of it is filler.

    No, healers don't need to do any DPS to clear a fight. But we can help our team clear faster, and in so doing, we utilize our most powerful mitigative ability of all - killings things before they can hurt us more.

    Nothing we do is filler. All of it contributes to the goal.
    (1)

  7. #7
    Player
    Shurrikhan's Avatar
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    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by YarnMage48 View Post
    Every damage option we have is an opportunity to kill the boss faster. None of it is filler.
    No, there is a distinct and consistent definition of filler that absolutely does apply to each healer's standard acontextually usable attack.

    What do you use when you have nothing else to use (e.g., no eHP checks to meet, nothing sufficiently nearing the end of its duration or with enough upcoming uptime requirements to be worth reapplying early, nothing at risk of wasting cooling time)...
    ....to fill the space between higher value-per-uptime actions?

    Filler.

    Which is that on SGE? Dosis.

    Which is that on AST? Malefic.
    Which is that on SCH? Broil.
    Which is that on WHM? Glare.

    What, then, do Dosis, Malefic, Broil, and Glare amount to? A shared, wholly interchangeable "filler" action.

    ______________________

    Do not mistake "filler" with "zero-value". "Filler" has never meant that, and its actual meaning is obvious from the word itself. The latter is called (effectively) idling, or leaving time unfilled or wasted.
    (4)

  8. #8
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by YarnMage48 View Post
    See the issue here is this idea that any skills in a kit are "filler". Damage spells aren't what I use when I have nothing better to do. I use them because I would like to do damage to the boss.

    The way I see it, the more damage I do to enemies, the faster they die. The faster they die, the less damage they do to the team. In the words of Mr. Happy in his healing video, "The enemy cannot hurt you if they are dead". And really, what's more effective at mitigating damage? A shield? Or just killing the enemy before they can dish out that damage?

    Every damage option we have is an opportunity to kill the boss faster. None of it is filler.

    No, healers don't need to do any DPS to clear a fight. But we can help our team clear faster, and in so doing, we utilize our most powerful mitigative ability of all - killings things before they can hurt us more.

    Nothing we do is filler. All of it contributes to the goal.
    I think you are getting mixed up, filler does not mean that it’s useless or only something that may or may not be worth doing. Filler simply means what you press when you have nothing else to press

    Dosis is filler, cascade and fountain are filler, fire in red, aero in green and water in blue are filler.

    Filler isn’t a bad thing it just has a pretty strict definition
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by YarnMage48 View Post
    There seems to be a miscommunication here. I don't consider Dosis to be "filler". Well, if you're saying that the primary single target damage button for each healer is functionally the same across classes, then yes, they are indeed quite similar. Though I do have to say that I find the "Eukrasion" gimmick to be neat. Yes, in practice, all it really changes is the amount of space needed on my hotbar for GCD skills.
    To be fair, though, Eukrasian Dosis is no more Dosis than Dia, Afflatus Solace, Glare IV, is Glare, Biolysis is Broil, or Combust is Malefic.

    Nor does Eukrasian Dosis even change the number of skills you need on your bar relative to the other 30s-duration DoTs. You're still using another key to then replace an GCD of the functionally identical attack, up to once per 30s (20s, in Afflatus's case; thrice per 120s in G4's case).

    The difference is just that you hit the filler attack's button once more per DoT; that's it.
    (4)

  10. #10
    Player
    YarnMage48's Avatar
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    Makoto Yumishi
    World
    Goblin
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    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    To be fair, though, Eukrasian Dosis is no more Dosis than Dia, Afflatus Solace, Glare IV, is Glare, Biolysis is Broil, or Combust is Malefic.

    Nor does Eukrasian Dosis even change the number of skills you need on your bar relative to the other 30s-duration DoTs. You're still using another key to then replace an GCD of the functionally identical attack, up to once per 30s (20s, in Afflatus's case; thrice per 120s in G4's case).

    The difference is just that you hit the filler attack's button once more per DoT; that's it.
    Ok let's break this down. Dosis III, Eukrasion Dosis III, Dykrasia II, and Eukrasion Dykrasia II adds up to 4 spells. Counting Eukraisa, that's only 3 hotbar spaces to access all 4 of them.

    But Eukrasia also impacts heal GCDs. So when you add in Diagnosis, Eukrasion Diagnosis, Prognosis, and Eukrasion Prognosis, that's 8 total spells that only takes up 5 spaces on my hotbar.

    So yes. Eukrasia changes the amount of space needed for my GCD skills.
    (0)

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