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  1. #7
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,561
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ExiaKuromonji View Post
    This isn't really an issue when the boss hitboxes are large enough where you basically never have to leave melee range.
    Sure, but let's not pretend encounter- and class-design should needlessly mix its flaws.

    The issue of rarely needing movement tools is on encounter design. Fully. It's not a tank specific issue either, plenty melee and some other jobs have movement tools, and yet they rarely use them for anything but damage because well, you rarely need them if ever. They feel superb when used for movement and you feel really clever, but that just goes to show how underutilized they are. A similar problem exists in how despite having 25-30 abilities, Healers use only 2 spells in their kit constantly because few bosses deal meaningful damage to the group, it's always minor attacks the tank nearly heals on their own + the odd raidwide every 20-60 seconds. Compare other games where the vast majority of spellcasting is spent on GCD heals due to the constant barrage of damage onto the raid both on single random and also area targets. Or compare the lack of meaningful distinction between casters, ranged and melees due to the lack of need for movement+range.

    This needs to be fixed encounter-design-side. All of these.
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    Last edited by Carighan; 02-13-2025 at 04:58 PM.