Page 2 of 12 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 116
  1. #11
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Elexia View Post
    Ugh I loathe british voice acting in english games lol, unless it fits the time period and location otherwise it becomes unplayable in english D: guess I'll have to pick up the JP version after all lol.
    I'm pretty sure there hasn't been over 200 years of segregation between an ocean, to facilitate a difference in accent...unless the Garleans are really just trying to break away from there tyrannical rulers to settle on new lands...i don't think we'll be hearing any American\Canadian Accents.
    (1)

  2. #12
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    As to the OP i absolutely agree...you often hear of the NPC saying how dangerous it is to stroll through the night. aside from the obvious howling wolves in the background noise, nothing of importance changes.
    (3)

  3. #13
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by syntaxlies View Post
    If this happens Im sure it will be in 2.0 and hopefully they are already working on something like this. Also Im pretty sure there was a similar thread to this one a long time ago, but ti cant remember.

    At night I would love to see some fog with random enemy encounters like old school rpgs. It used to be you walked for a couple seconds then bang, fight scene. I would love to just be walking and have wights/skeletons crawl up from underground and attack you at night, add some fog and eerie music too.

    I remember when i first started playing ff14 and it started getting dark and i was like "oh, i wonder whats gonna happen" haha, yea, nothing happened.
    Before we had skeletons that would spawn at night in La Noscea and the Black Shroud... then people complained about them.

    Fog and random, sudden encounters would be kind of nice -- just as long as they give DoL some ability to sense and avoid it if they like.
    (4)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    For the night is dark and full of terrors.
    (12)

  5. #15
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Is it just me, or does nighttime seem to last longer than daytime in this game?
    (4)

  6. #16
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    they did it in FFXI where bones & ghost pop when its night time.

    they should do better in 2.0
    (3)

  7. #17
    Player

    Join Date
    Mar 2012
    Posts
    408
    I remember the Wights spawning at night in FFXI as a pretty traumatizing event when I was a little lowbie. A fantastic addition to make the world a living breathing place and would add a sense of danger that this game sorely missing.

    Plus Wights in this game are great mobs and have a lot of character. I wish I could see more of them outside of a few select leves.
    (8)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  8. #18
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Especially since it was done previously in FFXI, and this game is made by the same company...
    (1)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  9. #19
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Mikita View Post
    Before we had skeletons that would spawn at night in La Noscea and the Black Shroud... then people complained about them.

    Fog and random, sudden encounters would be kind of nice -- just as long as they give DoL some ability to sense and avoid it if they like.
    yea, dol was a concern i had, but since i have no clue how dol will be in 2.0 i didn't bother to make a point of it. Maybe they could have a special skill for to deal with them besides invisible.

    The pink fog they do for dodore is a really nice effect so no reason they couldn't do a more subtle effect in other areas.

    Quote Originally Posted by NefarioCall View Post
    Especially since it was done previously in FFXI, and this game is made by the same company...
    night time was one thing ff11 did well, i think ff14 should be able to do it better.
    (3)

  10. #20
    We need demons and dragons hiding in the night, prepared to swoop down and attack lonely adventurers
    (4)
    Retired FFXI character: Ranok of Sylph

Page 2 of 12 FirstFirst 1 2 3 4 ... LastLast