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  1. #111
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    http://www.youtube.com/watch?v=46lGxsZ9_D4 make mobs pop at nite, banshee's, bogy's and skellies like ffxi. this was a cool addition to ffxi. it make dunes, and quifim way more exciting. and as you can see in vid lol they can sometimes kill afk botters lmao.
    (0)

  2. #112
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    adding all that will make ARR release in 2 years XD
    (0)

  3. #113
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    A cutscene that hits you the first time you witness nightfall in a place that isn't a city or a camp (basicly a dangerous place) where skeletons and zombies dig themselves out of the ground, ghosts manifest out of nowhere and nocturnal monsters crawl out of caves etc would kick so much ass and add to the immersion and experience, and lets the new players know that this beautiful forest isn't so happy and whimsical when the big boys come out to play.
    (0)

  4. #114
    Player
    Niota's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    142
    Character
    Karadign Aerello
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    I may be an oddball, but in addition to some areas being "scarier" during night, some areas should also be more dangerous during the day. For example, when it's super super rainy giant toads are everywhere! lol
    (1)

  5. #115
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Niota View Post
    I may be an oddball, but in addition to some areas being "scarier" during night, some areas should also be more dangerous during the day. For example, when it's super super rainy giant toads are everywhere! lol
    i agree, diff times of days, weathers in lots of final fantasy games change what mobs are poped out. can be fun to have danger lurking at any moment.
    (0)

  6. #116
    Player
    Scy's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    78
    Character
    Scyrus Ahmosae
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I think the night time mobs would be awesome. Certainly adds a sense of the world being active and alive. I think the idea of camps as safe havens a nice idea too. Even add a night time NM to each zone that has a random spawn time after "X" hours of being defeated. This NM brings with it a bunch of adds or just a few stronger adds depending on if its a higher level zone or starter zone. Let them raid the camps until they're stopped, or just focus on one camp a night, "stealing" an NPC say the repair or merchant NPC, or maybe the crafting NPC. The only way to get them back is by killing the NM. If you miss the chance the first night then you gotta wait till the next night. If no one or no groups track and kill NM then NPC keep getting NPC-napped rendering the camps only useful in the most basic aspect (leves and teleporting). To still add a small motive (other than NPC rescue) have the NMs reward something decent but not over-the-top like a decent but still still kinda modest chunk of gil, or a unique crafting mat for a sweet item respective to the level of that zone/camp.
    (0)

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