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  1. #1
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    Quote Originally Posted by bobbygunz View Post
    I think they need to make nighttime shorter, because the lighting during daytime is more flattering.
    I actually prefer Thanalan in the late afternoon ^^
    (0)

  2. #2
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    they did it in FFXI where bones & ghost pop when its night time.

    they should do better in 2.0
    (3)

  3. #3
    Player

    Join Date
    Mar 2012
    Posts
    408
    I remember the Wights spawning at night in FFXI as a pretty traumatizing event when I was a little lowbie. A fantastic addition to make the world a living breathing place and would add a sense of danger that this game sorely missing.

    Plus Wights in this game are great mobs and have a lot of character. I wish I could see more of them outside of a few select leves.
    (8)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  4. #4
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Especially since it was done previously in FFXI, and this game is made by the same company...
    (1)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  5. #5
    We need demons and dragons hiding in the night, prepared to swoop down and attack lonely adventurers
    (4)
    Retired FFXI character: Ranok of Sylph

  6. #6
    Player
    Wincy's Avatar
    Join Date
    Mar 2012
    Posts
    117
    Character
    Wincy Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I approve of the OP.
    (1)

  7. #7
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Aww... but now I won't be able to exp at the pond anymore..

    damn Bogey's!
    (2)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  8. #8
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by syntaxlies View Post
    If this happens Im sure it will be in 2.0 and hopefully they are already working on something like this. Also Im pretty sure there was a similar thread to this one a long time ago, but ti cant remember.

    At night I would love to see some fog with random enemy encounters like old school rpgs. It used to be you walked for a couple seconds then bang, fight scene. I would love to just be walking and have wights/skeletons crawl up from underground and attack you at night, add some fog and eerie music too.

    I remember when i first started playing ff14 and it started getting dark and i was like "oh, i wonder whats gonna happen" haha, yea, nothing happened.
    yeah totally, XI had skelletons and such that popped at night time and made you thread more carefully
    (2)

  9. #9
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Majidah View Post
    yeah totally, XI had skelletons and such that popped at night time and made you thread more carefully
    in 11 you could see them walking around, which would be nice in 14 also. But in addition id love to have them spawn from underground with an animation showing them coming up.
    (6)

  10. #10
    Player
    Reyn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    78
    Character
    Reyn Wilde
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by syntaxlies View Post
    in 11 you could see them walking around, which would be nice in 14 also. But in addition id love to have them spawn from underground with an animation showing them coming up.
    Man, that would be so freaky. Perhaps to make it a little less annoying to travelers, have this sort of thing confined to avoidable patches of fog?

    I'm all for anything to make the game feel a little more dangerous and unpredictable. I loved some of the first live events, with the storms and pitch black nights, and no music in Thanalan. I was really worried about going out. But a bunch of random level 99 mobs in a corridor I have no chance of escaping isn't really my idea of adventure.
    (5)

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